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Submitted by mmmatt on Wed, 2010-12-29 00:08
Is there an easy way to suspend food items in the air? (so if you create the item with a height of '1', it just stays there rather than falling to the ground)
Thanks!
Submitted by Nim on Thu, 2010-10-14 23:51
Hi there!
First I wanted you to tell that this program is really great, I enjoy playing around with it for years now.
Thanks for the people who made this!!!
My question is, how can I make them little windows for the neuron activity stay open. When I click on a Neuron in the Brain section of the Body and Brain Window, the window with the neuron activity pops open, but only for a few seconds, then it closes again. Is there somewhere an option to make them stay open all the time?
Submitted by El Unico on Mon, 2010-09-06 14:00
Hi everyone, I am new on this and the tutorial doesn't work for me, so if someone can help me and give me another tutorial, please?
How can I pass from the f1 format to the f0 format without writing it all again?
And in Fred, I can not open the f0 editor, please help me.
Thanks for everything.
Submitted by speedo2k on Mon, 2010-06-14 06:27
I use Framsticks GUI as a fast way to look at populations and sort them using different columns.
Eg. Sort on Total fitness - the first and sort on instances - the second.
Is it possible to make sorting algorithm stable. So genotypes with the same instance numbers are sorted based on Total fitness?
Submitted by Tom Schut on Sat, 2010-06-05 20:46
Hi,
I hope someone can explain to me why I have the following problem. I have a settings file loaded, with all but the change f0 connection weights set to 0. When I run the simulation neurons are deleted and added as if they were supposed to. I have crossover turned off, and I have tried running the experiment without mutation (i.e. commented out in expdef) and it works with that, but I would like to have mutation on only the connection weights. Can this be a bug in 3.0?
Kind regards,
Tom Schut
Submitted by Lukazoid on Sat, 2010-04-17 01:48
Hi, I've been using Framsticks and writing my own experiments using the Framscript language, I was wondering if it would be possible for some assistance with a few issues.
- Firstly, in a Vector or Dictionary structure, it appears the items are stored by reference, am I correct in thinking this?
-
For example in the following:
var vecA = Vector.new();
vecA.add("a");
vecA.add("b");
// Create a copy
var vecB = vecA;
vecB.set(0, "c");
Simulator.print(vecA);
Simulator.print(vecB);
Both vecA and vecB output the same: [c,b]
Submitted by speedo2k on Sun, 2010-03-28 08:57
I try to project simple creature brain using f1 coding and have some question.
1. Sin neuron. As I understand output of sin neuron in time tn is sin ((t+tn)*(f0+sin_input)). Is it correct?
2. When I place 2 times T or G receptors on the same stick. Does they always give the same values?
3. What about muscles "@" and "|". If I place 2 of them on the same stick does they work independently? If two "|" muscles are fired at the same moment, do they have 2 times more strength?
Submitted by Benjames8 on Wed, 2010-02-10 10:54
I am new and I made a random thing that wiggles and I want to learn what means what, so I can make a walky thing.
Thanks :)
Submitted by ronhartung on Mon, 2009-11-16 15:46
When I open the pdf of the user manual there are many pages with no usable image.
For example in section three a table appears following the drawing, but no content just a wire frame.
Thanks
Ron
Submitted by ianww on Sun, 2009-11-01 11:51
I have an expdef with 2 food types - apple and orange - that get replaced as they are eaten. I've built a Hamming neural net into my creature to make it prefer oranges to apples. I'd like to trace the comparative numbers of apples and oranges eaten (and therefore replaced) over time. I've gone to the simulator charts and found that charts have automatically been made available for Orange:Count and Apple:Count, which sound like what I want.
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