Users 

Seek help here, ask others and help if you can. Before asking questions, please search this site and read available documentation.

Direct movement & vertical velocity optimization

Hello, All!

I'm experimented a little with subj. The best genotype is not very
impressive,
but it moves straight:
LLLLLWIi(RacMMSXLX[T]aQMMSMaQ(sIqw(m(X[-1:1.328,s:0][-1:1.747,s:0.239][N,0:7.127]))),
CFIX[|, -2:0.727, p:0.963, r:1])

This experiment seems to be stucked and I don't expect anything new to
happen.

If anyone experimented with high jumpers? What criterion did you use?

With best regards, Andrey Lipatkin.
217458100

Forums: 
Maciej Komosinski's picture

Polish only - [zaproszenie do spotkan]

Zapraszamy wszystkich ktorzy uzywaja Framsticks w miare
intensywnie do spotkania w czwartek, 9 grudnia 2004 o godzinie
18:30 w Poznaniu.

Spotkanie ma na celu wyłonienie grupy uzytkownikow Framsticks
ktorzy beda wymieniac sie doswiadczeniami i byc moze
wspolnie prowadzic eksperymenty.

Wiecej informacji o spotkaniach:

http://www.framsticks.com/p/uzytkownicy.html

Forums: 

Alternative distance calculation

Hello, All!

1. How can I modify the way the distance is calculated? I want to calculate
it for current coordinates and the coordinates at birth. I hope it will help
to evolve a more good-looking straight movement. I've played with experiment
definition files, but with no luck.

With best regards, Andrey Lipatkin.

Forums: 

How to configure the path for Frams.exe ?

Hi,

I try to launch frams.exe from another application, and thus from anothe=
r =

directory.
I've put c:\frams in the system path, but it doesn't work. I get these =

lines :

[WARN] VMNeuronManager::autoload - Can't open directory 'scripts'.
[WARN] UserScripts::autoload - Can't open directory 'scripts'.
[WARN] Frams::loadSString - can't open file "frams.ini"

what should I do ?

Alain

Forums: 

Coordinates from Framsticks...

Hi,

I'm fairly new to Framsticks and I think Framsticks could be a big help in
some work I'm doing.

I'm interested in the animations of Framsticks' locomotion. What I'd like to
do is find a way to export the X,Y,Z coordinates of the center of mass of
each Framstick neuron and stick for every animation frame. I've played with
some of the export options, but I don't really know how to extract what I
want from those file formats.

Any suggestions for a way to do this? For every animation frame, I'd like to
end up with a list of the coordinates of the center of mass for each part of
the creature.

Thanks very much in advance!

-John

Forums: 

not needed massage

Hello

Any ideas what:
"'Neuro.weightedInputSum' is not a function"
means?

I can't turn this massage off, it appears so often, that 100 times slows an
experiment.

Please help asap ;-)

M.K.

Forums: 

OpenGL Question

Hi,

Is it possible to use openGL shaders made with FxComposer (Nvidia) or
RenderMonkey (ATI-3D Labs) in the openGL view of Framsticks or Theater ?

Forums: 

Plant and animal coevolution

I'm working on modelling plant and animal coevolution in Framsticks. I've
ran into a couple of problems that I'm not sure how to address.

1) Sunlight is modelled as simple fast moving creatures, created in the sky,
which have no collision with animals, but collide with plants in a custom
handler that give the plants energy. I need to set the initial velocity
vector for the sunlight creatures; however, I cannot figure out how to do
this in Framsticks.

2) I'm implementing a destructive collision model as follows: if an object
collides with another object, and the part hits head-on (i.e., along the
long axis of the part), no damage occurs to the part. If it is struck
directly on the side, full damage occurs. In between, an intermediate
amount of damage occurs. The given amount of damage is scaled relative to
the stamina of the objects. I can do this if I simply have a vector for
each part's movement (two total), and a vector for each part's orientation
(along the axis of the part). I can get the former easily - MechPart.vx,
vy, and vz. However, I don't know how to get the vector for the
orientation of the part

3) In the collision function, there are Part and MechPart. However, stamina
doesn't exist in either of these - it exists in Joint objects. What would
be a good way, given the colliding parts, to get stamina values?

If anyone can help with these, it'd be a big help. :)

Forums: 

BUG:GPF in v 2.10

The windows version of framsticks 2.10 gui gives me the following error in a
popwindow within 1million steps usually within 50k steps

Access violation at address 0040231D in modules Framsticks.exe. Read of
address 00000110

I have a zip file everything i've changed thats different from default, the
experiment states and a messages file which yields no new info, and
everything new i added for this experiment to work. Its not my thrust
neuron, as i've had a few billion steps with no problems with this version
of the nueron.

I have recently changed onKill, onBorn, onFoodCollision in the experiment
defeination.. and made user2 the heaviest weight in fitness.

Where should i send the zipfile?

Forums: 

Destructive collisiions with the world

anyway I can make hard collisions with a wall or the ground destructive?
Trying to come up with a way to make even gentle flight from my
psuedo-thrust nueron, and destruction with the ground maybe the best way for
any morphology and allow for more interesting behaviors to evovlve.

Forums: 

Pages

Subscribe to RSS - Users