Body simulation 

The bodies of creatures are divided into small pieces (at sticks' ends) which are ideal material points. This approach is called the "finite element method": not every point of a material body is simulated – only a finite number of points, representing small volumes in the body. The simulator calculates all the forces acting on a given point: gravity, elastic reaction when joined with other points, ground reaction and friction when touching the ground, etc.

In our model, some assumptions are made to simplify calculations. A simple and fast numeric integration method is used, so the results are not very exact when dealing with large forces.

The picture on the right shows sample forces calculated in the Framsticks physics simulator, Mechastick.

The body is composed of parts (points) and joints (sticks, rods).




Another simulation engine that can be used within Framsticks is ODE.

You can read more details about the simulation.