Classes defined in Visual style definition:
- Creature
The object inside the simulated world, including its physical structure, neural network and performance data.
 - Element
Information about current visual element: Part, Joint or Neuro.
 - GeomBuilder
Scene graph access (build and manipulate the 3D object tree).
 - GL
OpenGL constants used in GeomBuilder and Material functions.
 - j
 - Loader
Loads 3d objects files.
 - m
 - Material
Manipulate 3d objects surface properties (Material objects can be associated with geometry nodes).
 - MechJoint
Current joint properties during the simulation
 - MechPart
Current part properties during the simulation
 - n
 - p
 - Scene
Additional properties to be used in the current view
 - VertexBuilder
 - VisProperties
 - VisualModel
Visual representation of the Creature object.
 - VisualStyle