| sdleiF | elyts lausiV | ||
| string style | Style | ||
| string name RO | Title | ||
| multiline string info RO | Information | ||
| multiline string code RO | Code | ||
| int tex0 .. 2 | Textures | ||
| int smooth0 .. 1 (false/true) default=1 | Smooth shading | ||
| int neurons0 .. 1 (false/true) default=1 | Show neurons | ||
| int dust0 .. 1 (false/true) default=1 | Show dust | ||
| int energy0 .. 1 (false/true) default=1 | Show energy transfers | ||
| sliateD :elyts lausiV | |||
| int _property_changed_index RO | Last changed property index | ||
| string _property_changed_id RO | Last changed property id | ||
| int worldpan0 .. 3 | World panorama | ||
| int worldbgcolor0 .. 16777215 default=16764040 | World view background | ||
| int hideworld0 .. 1 (false/true) default=0 | Hide world objects except creaturesCan be useful for screenshots | ||
| int modelpan0 .. 3 | Body view panorama | ||
| int bgcolor0 .. 16777215 default=16764040 | Body view background | ||
| int rgb_parts_joints0 .. 1 (false/true) default=1 | RGB-colored body partsThe color of body Parts and Joints can be individually controlled by the (red, green, blue) genes, instead of the only-green look reflecting assimilation ability | ||
| int show_parts_as_balls0 .. 1 (false/true) default=1 | Display parts as balls | ||
| int bbox0 .. 1 (false/true) default=1 | Body view bounding box | ||
| int joint_thickness10 .. 150 default=80 | Stick thickness (%) | ||
| int shadows0 .. 1 (false/true) default=1 | Shadows | ||
| int axes0 .. 1 (false/true) default=0 | X/Y/Z axes | ||
| int haxes0 .. 1 (false/true) default=0 | Hinge axes | ||
| int shownames0 .. 1 (false/true) default=0 | Show names | ||
| int symmetryplane0 .. 1 (false/true) default=0 | Guess symmetry plane (in body view)Displays a guess of the symmetry plane (may take a long time to compue for complex bodies). The plane is only shown in the 3D body view of a creature, not in the world view. Use scripting and the ModelSymmetry class to compute symmetry accurately. Details of the symmetry estimation procedure are described in http://www.framsticks.com/bib/Jaskowski-and-Komosinski-2008 | ||
| snoitcnuF | |||
| function _propertyAdd(string id, string type_description, string name, int flags, string help_text)doesn't return a value | Add property (id,type,name,help)Using most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | ||
| function _propertyAddGroup(string name)doesn't return a value | Add property groupUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | ||
| function _propertyChange(string id, string type_description, string name, int flags, string help_text)doesn't return a value | Change propertyUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | ||
| function _propertyClear()doesn't return a value | Remove all propertiesUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | ||
| function _propertyExists(string name)returns int | Check for property existence | ||
| function _propertyRemove(int index)doesn't return a value | Remove propertyUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | ||
| function _propertyRemoveGroup(int index)doesn't return a value | Remove property groupUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | ||
| function rebuild() | Rebuild visuals | ||
| function streload() | Reload style | ||
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