| sdleiF | ||
| string _property_changed_id RO | Last changed property id | |
| int _property_changed_index RO | Last changed property index | |
| int axes0 .. 1 (false/true) default=0 | X/Y/Z axes | |
| int bbox0 .. 1 (false/true) default=1 | Body view bounding box | |
| int bgcolor0 .. 16777215 default=16764040 | Body view background | |
| int haxes0 .. 1 (false/true) default=0 | Hinge axes | |
| int hideworld0 .. 1 (false/true) default=0 | Hide world objects except creaturesCan be useful for screenshots | |
| int joint_thickness10 .. 150 default=80 | Stick thickness (%) | |
| int modelpan0 .. 3 | Body view panorama | |
| int rgb_parts_joints0 .. 1 (false/true) default=1 | RGB-colored body partsThe color of body Parts and Joints can be individually controlled by the (red, green, blue) genes, instead of the only-green look reflecting assimilation ability | |
| int shadows0 .. 1 (false/true) default=1 | Shadows | |
| int show_parts_as_balls0 .. 1 (false/true) default=1 | Display parts as balls | |
| int shownames0 .. 1 (false/true) default=0 | Show names | |
| int symmetryplane0 .. 1 (false/true) default=0 | Guess symmetry plane (in body view)Displays a guess of the symmetry plane (may take a long time to compue for complex bodies). The plane is only shown in the 3D body view of a creature, not in the world view. Use scripting and the ModelSymmetry class to compute symmetry accurately. Details of the symmetry estimation procedure are described in http://www.framsticks.com/bib/Jaskowski-and-Komosinski-2008 | |
| int worldbgcolor0 .. 16777215 default=16764040 | World view background | |
| int worldpan0 .. 3 | World panorama | |
| snoitcnuF | ||
| function _propertyAdd(string id, string type_description, string name, int flags, string help_text)doesn't return a value | Add property (id,type,name,help)Using most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | |
| function _propertyAddGroup(string name)doesn't return a value | Add property groupUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | |
| function _propertyChange(string id, string type_description, string name, int flags, string help_text)doesn't return a value | Change propertyUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | |
| function _propertyClear()doesn't return a value | Remove all propertiesUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | |
| function _propertyExists(string name)returns int | Check for property existence | |
| function _propertyRemove(int index)doesn't return a value | Remove propertyUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | |
| function _propertyRemoveGroup(int index)doesn't return a value | Remove property groupUsing most _property functions is restricted for internal purposes. Use "property:" or "state:" definitions in your script files to change object properties. | |
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