Element class, available in: Visual style definitionInformation about current visual element: Part, Joint or Neuro. To be used in _build() or _update() functions.

This is a link between a creature's element (part/joint/neuron) and the geometry object (Element.node).
Calling Element.useXXX() functions connects the static object references (Creature, Model, Part, Joint, Neuro, MechPart, MechJoint) to the proper creature elements. All these objects are invalid before doing that! E.g. you have to call "Element.useCreature()" before referring to "Creature.energy" in your _build() and _update() functions.
This class has 16 members:
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SSGNode nodegeometry node associated with the visual element
int refno ROrefno of part, joint or neuro currently being built
float shadowshadow size for the visual element
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function useCreature()prepare Creature object
function useJoint()prepare Joint object
function useJointPart1()prepare first Part from current Joint
function useJointPart2()prepare second Part from current Joint
function useMechJoint()prepare MechJoint object
function useMechJointPart1()prepare first MechPart from current Joint
function useMechJointPart2()prepare second MechPart from current Joint
function useMechPart()prepare MechPart object
function useModel()prepare Model object
function useNeuro()prepare Neuro object
function useNeuroJoint()prepare Joint from current Neuro
function useNeuroPart()prepare Part from current Neuro
function usePart()prepare Part object
Global context>>Experiment definition>>Visual style definition