| sdleiF | |
| multiline string code | Script |
| SSGNode currentNode | currently selected node |
| string defaultStyle | default style |
| float matrix00 | matrix[0,0] |
| float matrix01 | matrix[1,0] |
| float matrix02 | matrix[0,2] |
| float matrix03 | matrix[0,3] |
| float matrix10 | matrix[1,0] |
| float matrix11 | matrix[1,1] |
| float matrix12 | matrix[1,2] |
| float matrix13 | matrix[1,3] |
| float matrix20 | matrix[2,0] |
| float matrix21 | matrix[2,1] |
| float matrix22 | matrix[2,2] |
| float matrix23 | matrix[2,3] |
| float matrix30 | matrix[3,0] |
| float matrix31 | matrix[3,1] |
| float matrix32 | matrix[3,2] |
| float matrix33 | matrix[3,3] |
| SSGNode rootNode | object's root node |
| SSGNode updatingNode | geometry node to be associated with current creature's element |
| snoitcnuF | |
| function add(SSGNode)returns SSGNode | addadd a child node to the current node |
| function addBranch()returns SSGNode | addBranchcreate the branch node as a child of the current node and make it the new current node |
| function addTransform(SSGNode parent_node)returns SSGNode | addTransformcreate the transform node as a child of the parent node and make it the new current node. |
| function cloneReplacingMaterial(SSGNode node, Material material)returns SSGNode | clone replacing materialreturns a clone of the input object with all materials replaced by the specified material |
| function dump(SSGNode node, int level)doesn't return a value | dump object hierarchy |
| function getBranch(SSGNode branch_node, int branch_index)returns SSGNode | getBranch |
| function matrixMove(float x, float y, float z)doesn't return a value | translate matrix |
| function matrixMove1(XYZ)doesn't return a value | translate matrixMechPart.pos can be used here |
| function matrixOrient(float x, float y, float z)doesn't return a value | set matrix orientation |
| function matrixOrient1(Orient)doesn't return a value | set matrix orientationMechPart.orient can be used here |
| function matrixPosition(float x, float y, float z)doesn't return a value | set matrix translation |
| function matrixPosition1(XYZ)doesn't return a value | set matrix translationMechPart.pos can be used here |
| function matrixReset()doesn't return a value | load identity matrix |
| function matrixRotate(float x, float y, float z)doesn't return a value | rotate matrix |
| function matrixRotate1(Orient)doesn't return a value | rotate matrix |
| function matrixScale(float x, float y, float z)doesn't return a value | scale matrix |
| function setMatrix(SSGNode transform_node)doesn't return a value | set matrixcopy current matrix into specified node |