sdleiF | |
multiline string code | Script |
SSGNode currentNode | currently selected node |
string defaultStyle | default style |
float matrix00 | matrix[0,0] |
float matrix01 | matrix[1,0] |
float matrix02 | matrix[0,2] |
float matrix03 | matrix[0,3] |
float matrix10 | matrix[1,0] |
float matrix11 | matrix[1,1] |
float matrix12 | matrix[1,2] |
float matrix13 | matrix[1,3] |
float matrix20 | matrix[2,0] |
float matrix21 | matrix[2,1] |
float matrix22 | matrix[2,2] |
float matrix23 | matrix[2,3] |
float matrix30 | matrix[3,0] |
float matrix31 | matrix[3,1] |
float matrix32 | matrix[3,2] |
float matrix33 | matrix[3,3] |
SSGNode rootNode | object's root node |
SSGNode updatingNode | geometry node to be associated with current creature's element |
snoitcnuF | |
function add(SSGNode)returns SSGNode | addadd a child node to the current node |
function addBranch()returns SSGNode | addBranchcreate the branch node as a child of the current node and make it the new current node |
function addTransform(SSGNode parent_node)returns SSGNode | addTransformcreate the transform node as a child of the parent node and make it the new current node. |
function dump(SSGNode node, int level)doesn't return a value | dump object hierarchy |
function getBranch(SSGNode branch_node, int branch_index)returns SSGNode | getBranch |
function matrixMove(float x, float y, float z)doesn't return a value | translate matrix |
function matrixMove1(XYZ)doesn't return a value | translate matrixMechPart.pos can be used here |
function matrixOrient(float x, float y, float z)doesn't return a value | set matrix orientation |
function matrixOrient1(Orient)doesn't return a value | set matrix orientationMechPart.orient can be used here |
function matrixPosition(float x, float y, float z)doesn't return a value | set matrix translation |
function matrixPosition1(XYZ)doesn't return a value | set matrix translationMechPart.pos can be used here |
function matrixReset()doesn't return a value | load identity matrix |
function matrixRotate(float x, float y, float z)doesn't return a value | rotate matrix |
function matrixRotate1(Orient)doesn't return a value | rotate matrix |
function matrixScale(float x, float y, float z)doesn't return a value | scale matrix |
function setMatrix(SSGNode transform_node)doesn't return a value | set matrixcopy current matrix into specified node |