.neuros 

I have looked everywhere I can think of and cannot find the bend muscle or
rotate muscle .neuro files.

looked on the developers site
looked around the programs files
looked at main frams.alife.pl

checked the developer and user newsgroups with no luck

I am notoriously unobservant however so am I missing something?

Forums: 
Maciej Komosinski's picture

> I have looked everywhere I can think of and cannot find the bend muscle or
> rotate muscle .neuro files.
> I am notoriously unobservant however so am I missing something?

Brad, these actuators are implemented in C++, they are "native".
However, there are some effectors available as *.neuro scripts.
See the "Thrust" samples in this forum, and the work in Virtual Life
Lab on "Wheel" neurons.

Best,

MacKo

Appreciate the info. I've played around with the thrust neuron. The wheel
neuron sounds interesting but I can't seem to find it on here
http://www.aisland.org/vll/index.htm

Also. I submitted the Rowboat to the Expirimentation center and was
awarded. That harddrive got formated a while back. I'll be submitting some
more stuff in the future so would it be possible to be awarded a second
time?

"Maciej Komosinski"
wrote in message news:d48vk7$65h$1@cancer.cs.put.poznan.pl...
>> I have looked everywhere I can think of and cannot find the bend muscle
>> or rotate muscle .neuro files.
>> I am notoriously unobservant however so am I missing something?
>
> Brad, these actuators are implemented in C++, they are "native".
> However, there are some effectors available as *.neuro scripts.
> See the "Thrust" samples in this forum, and the work in Virtual Life
> Lab on "Wheel" neurons.
>
>
> Best,
>
> MacKo

Maciej Komosinski's picture

> Appreciate the info. I've played around with the thrust neuron. The wheel
> neuron sounds interesting but I can't seem to find it on here
> http://www.aisland.org/vll/index.htm

Don't hesitate to email and ask Walter for its source!

> Also. I submitted the Rowboat to the Expirimentation center and was
> awarded. That harddrive got formated a while back. I'll be submitting some
> more stuff in the future so would it be possible to be awarded a second
> time?

Sure! no problem.

MacKo

>> Appreciate the info. I've played around with the thrust neuron. The
>> wheel neuron sounds interesting but I can't seem to find it on here
>> http://www.aisland.org/vll/index.htm

It's available at http://www.aisland.org/vll/docs/braitenberg.zip

The implementation is straight-forward: activation of one wheel will
cause the whole creature to turn around the opposite wheel.
It is demonstrated in so-called Braitenberg vehicles (type 2a and 2b).

Hope its helpful!

Walter