optimal genepool size 

Has anyone done any experiments in Framsticks to find the optimal
genepool size for a given amount of evolution time, or anything similar?
As Mucha suggested in an earlier post, a small genepool may be a very
important factor limiting evolution. I'm not a biologist, but from the
info I can find on natural evolution, a population as small as 1000
individuals is usually considered an "extreme bottleneck". Does increasing
the genepool size dramatically produce faster evolution, or does it just
take longer to simulate all of the new individuals?

Forums: 

"Craig Baker" wrote
> Has anyone done any experiments in Framsticks to find the optimal
> genepool size for a given amount of evolution time, or anything similar?
> As Mucha suggested in an earlier post, a small genepool may be a very
> important factor limiting evolution. I'm not a biologist, but from the
> info I can find on natural evolution, a population as small as 1000
> individuals is usually considered an "extreme bottleneck". Does increasing
> the genepool size dramatically produce faster evolution, or does it just
> take longer to simulate all of the new individuals?

Err, I would that in attempts where developing a onoculture is acceptable
(i.e. using a high cross-over value in _creation_) a large genepool would be
highly beneficial. However, if one is doing a "refinement run" (i.e. one
where cross-over is turned of, especially to ensure the preservation of a
particular structural design.) I'm not sure a large genepool is _that_
useful, but IANAG (I Am Not A God).

I've found, and this is just my experience, that actually limiting the
genepool during directed evolution has produced quicker results. I only use
mutation and crossovers and set delete to 'only the worst' this means that
only improved genomes get added to the pool replacing the worst in the list.
i even induce 'plaques' on the population if it becomes stagnant by deleting
all but a few of the best. Its a step back in evolution but usually gives a
jolt to the genepool in the long run.

If my population becomes way to stable before i get my desired results i go
back to random deletion and a larger genepool.

I'm hoping V2 has some better statistical analysis so we can really answer
your question though. For now you'll just have to rely on quesswork or take
about 2 years of your life to run some numbers :)

"Bear Naff" wrote in message
news:9fcn2k$fha$1@net.frams.poznan.pl...
>
> "Craig Baker" wrote
> > Has anyone done any experiments in Framsticks to find the optimal
> > genepool size for a given amount of evolution time, or anything similar?
> > As Mucha suggested in an earlier post, a small genepool may be a very
> > important factor limiting evolution. I'm not a biologist, but from the
> > info I can find on natural evolution, a population as small as 1000
> > individuals is usually considered an "extreme bottleneck". Does
increasing
> > the genepool size dramatically produce faster evolution, or does it just
> > take longer to simulate all of the new individuals?
>
> Err, I would that in attempts where developing a onoculture is acceptable
> (i.e. using a high cross-over value in _creation_) a large genepool would
be
> highly beneficial. However, if one is doing a "refinement run" (i.e. one
> where cross-over is turned of, especially to ensure the preservation of a
> particular structural design.) I'm not sure a large genepool is _that_
> useful, but IANAG (I Am Not A God).
>
>