Advanced Smell sensors? 

Could it be possible to introduce sensors that look for food only, or to
other 'living' creatures only?

I extended my food finding experiments into a competition, with each time
having two individuals compete for three food balls.
The smell sensors do not distinguish between other creatures and food, so
many times the individuals just keep facing and repelling each-other,
without going for the food laying around, and eventually both starving.
(Frams ARE very much like humans!)

One way to do this would be to build a custom neuron, scanning the
LiveLibraries and providing an answer. I am going down that route for now,
but it is considered that this polling will be a rather slow process to
build in a neuron. 'Hard coded' would be much faster.

Just my suggestion for version 2.4.

Frans Verbaas
frans.verbaas@freeler.nl

Forums: 
Maciej Komosinski's picture

> One way to do this would be to build a custom neuron, scanning the
> LiveLibraries and providing an answer. I am going down that route for now,
> but it is considered that this polling will be a rather slow process to
> build in a neuron. 'Hard coded' would be much faster.
>
> Just my suggestion for version 2.4.

Yes, to do it well is one of our goals for now.

Thanks!

MacKo

Thanks, I look forward to it.

In my attempt to make the script version I got stuck on finding out how to
determine the position (x,y,z) of the joint on which the neuron is situated.

Frans

"Maciej Komosinski" schreef in bericht
news:3E1C3429.4090406@cs.put.poznan.pl...
> > One way to do this would be to build a custom neuron, scanning the
> > LiveLibraries and providing an answer. I am going down that route for
now,
> > but it is considered that this polling will be a rather slow process to
> > build in a neuron. 'Hard coded' would be much faster.
> >
> > Just my suggestion for version 2.4.
>
> Yes, to do it well is one of our goals for now.
>
>
> Thanks!
>
> MacKo
>