speeding up creatures 

hi... i tried the speed.sim parameters, but the mutation rate was too
little... i increased them a lot, calibrated them, and starting with a
bacteria, i got a creature with 0.142251 as velocity! if u want its code, it
is:

Siw(rLLLAAAffsIwEF(,,(LLLFSIX[LMu,2:0.289]A(LLLafMMMMMMMIIIIIeeeX[*][@1:1.09
4, si:2][@=:1.617, 0:4.47,si:2.54218],aaafmSQ(LLFFFFMFFFMMMMMMqqqX[D,
1:2.297, -2:-1.344][|-2:0.861, 2:-1.312, s:0](rfEsqEq(aCCfmmWWWX[N,
2:5.141,-3:1][@-2:-1.352, in:0.8, s:-0.307, -3:1][|!:0.27076, -1:0.912,
si:999, in:0.81408]))),), , )), )

totaly envolved with my crazy, high-mutating parameters, from a simple
bacteria (X).

Ahh, and i have a question to the developers:

when i came back home, there was a "Floating Point Error" window. When i
clicked ok, framsticks closed, but, thank god, i didn't lose my gene pool.
but i lost propably a LOT of time...

[]'s

bruno

Forums: 
Maciej Komosinski's picture

> Ahh, and i have a question to the developers:
>
> when i came back home, there was a "Floating Point Error" window. When i
> clicked ok, framsticks closed, but, thank god, i didn't lose my gene pool.
> but i lost propably a LOT of time...

Some neurons marked as EXPERIMENTAL may cause such
situations. That is simply because the neural state
exceeds maximum/minimum 'double float' value.

MacKo

after about 423MSteps (i let it running during the night) and about 3.3
hours (423M at 35kStps/s) i got that fp overflow again... i didn't lose the
genectic codes...

well, the results:
i got creatures faster that 0.161 (the fastest on the website), actually I
got faster than 0.219, but i don't think its a real "real" result... then i
will put the code of my 0.169 creature, 'cause it has been tested a lot of
times:

rrffME(aalEEEEE(, , EWl((((LLLLLLFFFmSIWX[D, 8:-0.448,9:6.262][Fuzzy,
6:-4.266][T][LMu, 4:-4.051, p:0.854,
p:1]Aqw(LLfMMMMMMMqX[Sin,1:1][S][@1:-2.383, si:2][@=:0, 0:5.615,
si:-4.30117, s:-0.185, s:0, s:0], , raafsaafsq(FFFMX[D,
1:-3.706, -2:2.565][|-2:1.504, 1:-0.819, s:0.221, fo:0.04, -4:-6.279]),
iiaiaaiaqqmmamE(WWCX[Ch, 1:0.721][@-2:-1.738, in:0, s:-0.307, -3:6.433,
0:6.673, s:-0.015, -9:5.507, -3:6.362,si:2,fo:0.04][|!:0.385472, -1:0.739,
si:2, in:0.81408, s:0]))), )), ), ), )

it has a leg that doesn't moves, it is there just not to discordenate the
creature... the other 3 are crazy... they make the movement...

well, i will let it run today 'cause i won't be at home

regards

bruno

"Bruno França dos Reis" wrote in message
news:b4c3u5$r83$1@cancer.cs.put.poznan.pl...
> hi... i tried the speed.sim parameters, but the mutation rate was too
> little... i increased them a lot, calibrated them, and starting with a
> bacteria, i got a creature with 0.142251 as velocity! if u want its code,
it
> is:
>
>
Siw(rLLLAAAffsIwEF(,,(LLLFSIX[LMu,2:0.289]A(LLLafMMMMMMMIIIIIeeeX[*][@1:1.09
> 4, si:2][@=:1.617, 0:4.47,si:2.54218],aaafmSQ(LLFFFFMFFFMMMMMMqqqX[D,
> 1:2.297, -2:-1.344][|-2:0.861, 2:-1.312, s:0](rfEsqEq(aCCfmmWWWX[N,
> 2:5.141,-3:1][@-2:-1.352, in:0.8, s:-0.307, -3:1][|!:0.27076, -1:0.912,
> si:999, in:0.81408]))),), , )), )
>
>
>
> totaly envolved with my crazy, high-mutating parameters, from a simple
> bacteria (X).
>
>
>
> Ahh, and i have a question to the developers:
>
> when i came back home, there was a "Floating Point Error" window. When i
> clicked ok, framsticks closed, but, thank god, i didn't lose my gene pool.
> but i lost propably a LOT of time...
>
>
>
> []'s
>
> bruno
>
>