Changeset 64 for cpp/gdk/neurocls-factory.h
- Timestamp:
- 01/28/11 23:29:40 (14 years ago)
- File:
-
- 1 edited
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cpp/gdk/neurocls-factory.h
r5 r64 1 // This file is a part of Framsticks GDK library.2 // Copyright (C) 2002-2006 Szymon Ulatowski. See LICENSE.txt for details.3 // Refer to http://www.frams.alife.pl/ for further information.4 5 1 6 2 // do not edit - generated automatically from "f0.def" … … 39 35 #define FIELDSTRUCT NI_Touch 40 36 ParamEntry NI_Touch_tab []={ 41 {"Touch",1, 0 ,"T",}, 37 {"Touch",1, 1 ,"T",}, 38 {"r",1,0,"Range","f 0.0 1.0 1.0",FIELD(range),}, 42 39 {0,0,0,},}; 43 40 #undef FIELDSTRUCT … … 85 82 {0,0,0,},}; 86 83 #undef FIELDSTRUCT 84 85 #define FIELDSTRUCT NI_VectorEye 86 ParamEntry NI_VectorEye_tab []={ 87 {"Vector Eye [EXPERIMENTAL!]",1, 9 ,"VEye",}, 88 {"tx",0,0,"target.x","f ",FIELD(target.x),}, 89 {"ty",0,0,"target.y","f ",FIELD(target.y),}, 90 {"tz",0,0,"target.z","f ",FIELD(target.z),}, 91 {"ts",0,0,"target shape","s 0 -1 0",FIELD(targetShape),}, 92 {"p",0,0,"perspective","f 0.1 10.0 1.0",FIELD(perspz),}, 93 {"s",0,0,"scale","f 0.1 100.0 1.0",FIELD(perspscale),}, 94 {"h",0,0,"show hidden lines","d 0 1 0",FIELD(showhidden),}, 95 {"o",0,0,"output lines count (each line needs four channels)","d 0 99 0",FIELD(outputcount),}, 96 {"d",0,0,"debug","d 0 1 0",FIELD(showdebug),}, 97 {0,0,0,},}; 98 #undef FIELDSTRUCT 99 100 #define FIELDSTRUCT NI_VisualMotorNeuron 101 ParamEntry NI_VisualMotorNeuron_tab []={ 102 {"Visual-Motor Cortex [EXPERIMENTAL!]",1, 3 ,"VMotor",}, 103 {"noIF",0,0,"number of basic features","d ",FIELD(noIF),}, 104 {"noDim",0,0,"number of degrees of freedom","d ",FIELD(noDim),}, 105 {"params",0,0,"parameters","s ",FIELD(params),}, 106 {0,0,0,},}; 107 #undef FIELDSTRUCT 87 108 88 109 #define FIELDSTRUCT NI_Sticky … … 144 165 #undef FIELDSTRUCT 145 166 167 146 168 #define SETIMPLEMENTATION \ 147 169 setImplementation("N",new NI_StdNeuron); \ … … 155 177 setImplementation("D",new NI_Diff); \ 156 178 setImplementation("Fuzzy",new NI_FuzzyNeuro); \ 179 setImplementation("VEye",new NI_VectorEye); \ 180 setImplementation("VMotor",new NI_VisualMotorNeuron); \ 157 181 setImplementation("Sti",new NI_Sticky); \ 158 182 setImplementation("LMu",new NI_LinearMuscle); \
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