Changeset 408


Ignore:
Timestamp:
07/01/15 03:55:45 (4 years ago)
Author:
Maciej Komosinski
Message:

Typos

Location:
cpp/frams
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • cpp/frams/_demos/neuro_layout_test.cpp

    r391 r408  
    1616 Sample code: Neuron layout tester
    1717
    18  Hint: Use loader_test to extract genotypes from framsticks *.gen files:
     18 Hint: Use loader_test to extract genotypes from Framsticks *.gen files:
    1919 loader_test "data/walking.gen" "Walking Lizard" | neuro_layout_test -
    2020*/
  • cpp/frams/genetics/f1/conv_f1.h

    r287 r408  
    1919
    2020/**
    21  Official framsticks f1 -> f0 converter.
     21 Official Framsticks f1 -> f0 converter.
    2222 Source code is published as educational example, but currently not
    2323 well documented.
  • cpp/frams/model/model.h

    r304 r408  
    2525
    2626/**
    27     "Model" is the skeleton of the framsticks creature.
     27    "Model" is the skeleton of the Framsticks creature.
    2828    This object can be used for 2 purposes:
    29      - you can build a creature from any supported framsticks genotype
     29     - you can build a creature from any supported Framsticks genotype
    3030    format
    3131     - or generate low level f0 genotype from existing construct.
     
    3333    In both cases you have access to geometry and neuron net data.
    3434    Using this standard class assures compatibility and good
    35     integration with core framsticks engine.
     35    integration with core Framsticks engine.
    3636
    3737    Model contains 3 kinds of objects:
  • cpp/frams/model/modelparts.h

    r286 r408  
    6262};
    6363
    64 /// Part is the only real physical object in the framsticks creature.
     64/// Part is the only real physical object in the Framsticks creature.
    6565/// You can use this class for querying and adjusting constructed
    6666/// model properties
     
    8484
    8585///
    86 paInt shape;///default=old framsticks compatible, do not mix with shapes>0
     86paInt shape;///default=old Framsticks compatible, do not mix with shapes>0
    8787enum Shape {SHAPE_DEFAULT=0, SHAPE_ELLIPSOID=1, SHAPE_CUBOID=2, SHAPE_CYLINDER=3};
    8888double mass,size,density,friction,ingest,assim,hollow;
     
    125125class Pt3D rot; ///< orientation delta between parts expressed as 3 angles
    126126enum Shape {SHAPE_DEFAULT=0, SHAPE_SOLID=1};
    127 paInt shape;///< default=old framsticks compatible, creates a physical rod between parts (cylinder or cuboid), do not mix with shape>0,  solid=merge parts into one physical entity
     127paInt shape;///< default=old Framsticks compatible, creates a physical rod between parts (cylinder or cuboid), do not mix with shape>0,  solid=merge parts into one physical entity
    128128
    129129Joint();
     
    300300#endif
    301301
    302 /** Single processing unit in framsticks NN.  */
     302/** Single processing unit in Framsticks NN.  */
    303303class Neuro: public PartBase
    304304{
     
    343343    new Neuro can be created as root object (without parent) or can be
    344344    the child of existing Neuro. Children of the Neuro are its inputs.
    345     Standard framsticks neuron calculates the sum of all input units - other processing
     345    Standard Framsticks neuron calculates the sum of all input units - other processing
    346346    units don't have to treat them equally and can even ignore some of them.
    347347    There are hints about expected inputs in the class database, @see getClass
     
    350350    except for two standard classes: (information about all current classes
    351351    can be retrieved with getClass/getClassProperties methods)
    352     - getClassName()="N" is the standard framsticks neuron, accepts any number of inputs,
     352    - getClassName()="N" is the standard Framsticks neuron, accepts any number of inputs,
    353353      compatible with old Neuro object
    354354    - getClassName()="-" is the neuron link, compatible with old Neuro-Neuro link
Note: See TracChangeset for help on using the changeset viewer.