sdleiF | |
int povex_currframe | Next frame# |
int povex_dust0 .. 1 (false/true) default=1 | Dust particles |
int povex_enabled0 .. 1 (false/true) | Export enabled |
int povex_energy0 .. 1 (false/true) default=1 | Energy particles |
string povex_lastfile | Last filename |
int povex_maxframes0 .. 1000000 default=10000 | Maximum framesHow many frames are to be generated? |
string povex_outdir | Output directoryDirectory name WITHOUT trailing '/' sign |
string povex_outfiles | Output files patternFrame number replaces %d (eg. 'scene%03d.pov') |
int povex_skip0 .. 100 default=0 | Skip framesA scene file is generated each (n+1) simulation steps
(a small value means more frames and smooth animation) |
int povex_startf0 .. 1000000 default=0 | Starting frame#Starting number |
snoitcnuF | |
function povex_disable() | Disable export |
function povex_enable() | Enable export |
function povex_now() | Export current scene |