sdleiF | stniartsnoc ydoB :erutaerC | |
float minjoint0 .. 100 default=0.0 | Minimal joint length |
float maxjoint0 .. 100 default=2.0 | Maximal joint length |
snorueN :erutaerC | |
float randinit0 .. 10 default=0.01 | Random initializationAllowed range for initializing all neuron states with uniform distribution random numbers and zero mean. Set to 0 for deterministic initialization. |
float nnoise0 .. 1 default=0.0 | NoiseGaussian neural noise: a random value is added to each neural output in each simulation step. Set standard deviation here to add random noise, or 0 for deterministic simulation. |
float touchrange0 .. 100 default=1.0 | T receptor range |
noitcefrepmI :erutaerC | |
float bnoise_struct0 .. 10 default=0.0 | Body disturbanceWhen >0, body constructs of creatures (position of Parts) will be randomly disturbed when they are created. |
float bnoise_vel0 .. 10 default=0.0 | Initial movementRandom velocities will be applied to all body Parts (in MechaStick) or rigid segments (in ODE) of newly created creatures. |