CreatureSettings class, available in: Global contextCreature building parametersThis class has 7 members:
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float minjoint0 .. 100
default=0.0
Minimal joint length
float maxjoint0 .. 100
default=2.0
Maximal joint length
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float randinit0 .. 10
default=0.01
Random initializationAllowed range for initializing all neuron states with uniform distribution random numbers and zero mean. Set to 0 for deterministic initialization.
float nnoise0 .. 1
default=0.0
NoiseGaussian neural noise: a random value is added to each neural output in each simulation step. Set standard deviation here to add random noise, or 0 for deterministic simulation.
float touchrange0 .. 100
default=1.0
T receptor range
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float bnoise_struct0 .. 10
default=0.0
Body disturbanceWhen >0, body constructs of creatures (position of Parts) will be randomly disturbed when they are created.
float bnoise_vel0 .. 10
default=0.0
Initial movementRandom velocities will be applied to all body Parts (in MechaStick) or rigid segments (in ODE) of newly created creatures.
Global context