1 | function NeuronDrawer(context) { |
---|
2 | this._scene = undefined; |
---|
3 | this._camera = undefined; |
---|
4 | this._renderer = undefined; |
---|
5 | this._canvasWidth = 400; |
---|
6 | this._canvasHeight = 400; |
---|
7 | this._containerContext = context; |
---|
8 | this._controls = undefined; |
---|
9 | this._showAxis = false; |
---|
10 | this._unknown_symbol=[1,4, 25,25, 75,25, 75,75, 25,75, 25,25]; |
---|
11 | this._neuron_symbol=[1,4, 75,50, 25,0, 25,99, 75,50, 100,50]; |
---|
12 | this._inputonly_symbol=[1,5, 25,40, 35,40, 45,50, 35,60, 25,60, 25,40]; |
---|
13 | this._outputonly_symbol=[1,7, 75,50, 75,60, 55,60, 65,50, 55,40, 75,40, 75,50, 100,50]; |
---|
14 | this._canvas = undefined; |
---|
15 | this._neurons = undefined; |
---|
16 | } |
---|
17 | |
---|
18 | NeuronDrawer.prototype.initialize = function () { |
---|
19 | |
---|
20 | |
---|
21 | //this._canvas = document.getElementById("containerNeuron"); |
---|
22 | /* |
---|
23 | if (this._canvas.getContext){ |
---|
24 | |
---|
25 | // use getContext to use the canvas for drawing |
---|
26 | var ctx = this._canvas.getContext('2d'); |
---|
27 | |
---|
28 | var lastX=this._canvas.width/2, lastY=this._canvas.height/2; |
---|
29 | var dragStart,dragged; |
---|
30 | this._canvas.addEventListener('mousedown',function(evt){ |
---|
31 | document.body.style.mozUserSelect = document.body.style.webkitUserSelect = document.body.style.userSelect = 'none'; |
---|
32 | lastX = evt.offsetX || (evt.pageX - canvas.offsetLeft); |
---|
33 | lastY = evt.offsetY || (evt.pageY - canvas.offsetTop); |
---|
34 | dragStart = ctx.transformedPoint(lastX,lastY); |
---|
35 | dragged = false; |
---|
36 | },false); |
---|
37 | |
---|
38 | this._canvas.addEventListener('mousemove',function(evt){ |
---|
39 | lastX = evt.offsetX || (evt.pageX - this._canvas.offsetLeft); |
---|
40 | lastY = evt.offsetY || (evt.pageY - this._canvas.offsetTop); |
---|
41 | dragged = true; |
---|
42 | if (dragStart){ |
---|
43 | var pt = ctx.transformedPoint(lastX,lastY); |
---|
44 | ctx.translate(pt.x-dragStart.x,pt.y-dragStart.y); |
---|
45 | redraw(); |
---|
46 | } |
---|
47 | },false); |
---|
48 | this._canvas.addEventListener('mouseup',function(evt){ |
---|
49 | dragStart = null; |
---|
50 | if (!dragged) zoom(evt.shiftKey ? -1 : 1 ); |
---|
51 | },false); |
---|
52 | |
---|
53 | // Filled triangle |
---|
54 | ctx.beginPath(); |
---|
55 | ctx.moveTo(25,25); |
---|
56 | ctx.lineTo(105,25); |
---|
57 | ctx.lineTo(25,105); |
---|
58 | ctx.fill(); |
---|
59 | |
---|
60 | // Stroked triangle |
---|
61 | ctx.beginPath(); |
---|
62 | ctx.moveTo(125,125); |
---|
63 | ctx.lineTo(125,45); |
---|
64 | ctx.lineTo(45,125); |
---|
65 | ctx.closePath(); |
---|
66 | ctx.stroke(); |
---|
67 | |
---|
68 | } |
---|
69 | else |
---|
70 | alert("dupa"); |
---|
71 | //this._debug();*/ |
---|
72 | } |
---|
73 | |
---|
74 | |
---|
75 | NeuronDrawer.prototype.showPartAxis = function () { |
---|
76 | this._showAxis = true; |
---|
77 | } |
---|
78 | |
---|
79 | NeuronDrawer.prototype._createRenderer = function () { |
---|
80 | this._renderer = new THREE.CanvasRenderer();//WebGLRenderer({antialias: true}); |
---|
81 | this._renderer.setClearColor(0xffffff, 1); |
---|
82 | this._renderer.setSize(this._canvasWidth, this._canvasHeight); |
---|
83 | //this._containerContext = $("#containerNeuron"); |
---|
84 | this._containerContext.append(this._renderer.domElement); |
---|
85 | } |
---|
86 | |
---|
87 | NeuronDrawer.prototype._prepareCamera = function () { |
---|
88 | this._camera = new THREE.PerspectiveCamera(45, this._canvasWidth / this._canvasHeight, 1, 10000); |
---|
89 | this._camera.position.set(0, 0, 10); |
---|
90 | this._camera.lookAt(this._scene.position); |
---|
91 | this._scene.add(this._camera); |
---|
92 | } |
---|
93 | |
---|
94 | NeuronDrawer.prototype._addLight = function () { |
---|
95 | var directionalLight = new THREE.DirectionalLight(0xffffff); |
---|
96 | |
---|
97 | directionalLight.position = this._camera.position; |
---|
98 | directionalLight.intensity = 1; |
---|
99 | |
---|
100 | this._scene.add(directionalLight); |
---|
101 | } |
---|
102 | |
---|
103 | NeuronDrawer.prototype.initializeScene = function () { |
---|
104 | |
---|
105 | this._createRenderer(); |
---|
106 | this._scene = new THREE.Scene(); |
---|
107 | this._prepareCamera(); |
---|
108 | this._addLight(); |
---|
109 | this._controls = new THREE.TrackballControls(this._camera, this._renderer.domElement) |
---|
110 | this._debug(); |
---|
111 | } |
---|
112 | |
---|
113 | NeuronDrawer.prototype.renderScene = function () { |
---|
114 | |
---|
115 | var self = this; |
---|
116 | requestAnimationFrame( |
---|
117 | function () { |
---|
118 | self.renderScene(); |
---|
119 | }); |
---|
120 | this._renderer.render(this._scene, this._camera); |
---|
121 | this._controls.update(); |
---|
122 | |
---|
123 | } |
---|
124 | |
---|
125 | NeuronDrawer.prototype._debug = function () { |
---|
126 | this._scene.add(new THREE.AxisHelper(20)); |
---|
127 | } |
---|
128 | |
---|
129 | NeuronDrawer.prototype.drawNeuron = function (x, y, scheme) { |
---|
130 | |
---|
131 | |
---|
132 | var obj = new THREE.Object3D(); |
---|
133 | |
---|
134 | var material = new THREE.LineBasicMaterial({ |
---|
135 | color: 0x0000ff |
---|
136 | }); |
---|
137 | var position = 0; |
---|
138 | var noOfBlocks = 0;//number of "blocks" to draw |
---|
139 | var noOfLines = 0;//number of line to draw |
---|
140 | noOfBlocks = scheme[position++]; |
---|
141 | for (var i = 0; i < noOfBlocks; i++) { |
---|
142 | noOfLines = scheme[position++]; |
---|
143 | |
---|
144 | for (var j = 0; j < noOfLines; j++) { |
---|
145 | var geometry = new THREE.Geometry(); |
---|
146 | geometry.vertices.push(new THREE.Vector3(scheme[position++] + x, scheme[position++] + y, 0)); |
---|
147 | geometry.vertices.push(new THREE.Vector3(scheme[position++] + x, scheme[position++] + y, 0)); |
---|
148 | position = position - 2; //get to last point in list |
---|
149 | var line = new THREE.Line(geometry, material); |
---|
150 | obj.add(line); |
---|
151 | } |
---|
152 | position = position + 2;//move to value which define number of lines to draw |
---|
153 | } |
---|
154 | |
---|
155 | var SCALE = 0.05; |
---|
156 | |
---|
157 | obj.scale.set(SCALE, SCALE, SCALE); |
---|
158 | obj.rotateX(Math.PI);//rotate 180 degree |
---|
159 | //obj.translateY(-5.5); |
---|
160 | this._scene.add(obj) |
---|
161 | } |
---|
162 | |
---|
163 | NeuronDrawer.prototype._getNumberOfInputs = function(number, connections){ |
---|
164 | |
---|
165 | var counter = 0; |
---|
166 | |
---|
167 | for(var i = 0; i < connections.length; i++){ |
---|
168 | if(connections[i].getDestination() == number) |
---|
169 | counter++; |
---|
170 | } |
---|
171 | |
---|
172 | return counter; |
---|
173 | } |
---|
174 | |
---|
175 | NeuronDrawer.prototype._getNumberOfOutputs = function(number, connections){ |
---|
176 | var counter = 0; |
---|
177 | |
---|
178 | for(var i = 0; i < connections.length; i++){ |
---|
179 | if(connections[i].getSource() == number) |
---|
180 | counter++; |
---|
181 | } |
---|
182 | |
---|
183 | return counter; |
---|
184 | } |
---|
185 | |
---|
186 | NeuronDrawer.prototype.drawConnection = function (id, neurons, connections, einfos) { |
---|
187 | |
---|
188 | var n2; |
---|
189 | |
---|
190 | for(var iw = 0; iw < this._getNumberOfInputs(id,connections); iw++) |
---|
191 | { |
---|
192 | n2 = neurons[iw]; |
---|
193 | |
---|
194 | var yw = this._inputY(iw); |
---|
195 | var xw = yw / 4; |
---|
196 | this._drawLine() |
---|
197 | } |
---|
198 | |
---|
199 | /*var destination = connections[id].getDestination(); |
---|
200 | var numberOfConnToDest = 0; |
---|
201 | var numberOfDrawenCon = 0; |
---|
202 | |
---|
203 | //check how many conenctions have the same destination |
---|
204 | for (var i = 0; i < connections.length; i++) { |
---|
205 | if (connections[i].getDestination() == destination) |
---|
206 | numberOfConnToDest++; |
---|
207 | } |
---|
208 | |
---|
209 | //check how many connections had been drawen |
---|
210 | for (var i = 0; i < id; i++) { |
---|
211 | if (connections[i].getDestination() == destination) |
---|
212 | numberOfDrawenCon++; |
---|
213 | } |
---|
214 | |
---|
215 | var positionY = (numberOfDrawenCon + 1) * 100 / (numberOfConnToDest + 1); |
---|
216 | var positionX = (numberOfDrawenCon + 1) * 10 / (numberOfConnToDest + 1); |
---|
217 | |
---|
218 | var x1 = einfos[connections[id].getDestination()].x; |
---|
219 | var y1 = einfos[connections[id].getDestination()].y; |
---|
220 | |
---|
221 | var x2 = einfos[connections[id].getSource()].x; |
---|
222 | var y2 = einfos[connections[id].getSource()].y; |
---|
223 | |
---|
224 | var material = new THREE.LineBasicMaterial({ |
---|
225 | color: 0x0000ff |
---|
226 | }); |
---|
227 | |
---|
228 | var SCALE = 0.05; |
---|
229 | |
---|
230 | var geometry = new THREE.Geometry(); |
---|
231 | geometry.vertices.push(new THREE.Vector3(100 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
---|
232 | geometry.vertices.push(new THREE.Vector3(10 + 100 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
---|
233 | var line = new THREE.Line(geometry, material); |
---|
234 | line.scale.set(SCALE, SCALE, SCALE); |
---|
235 | this._scene.add(line); |
---|
236 | |
---|
237 | |
---|
238 | var geometry1 = new THREE.Geometry(); |
---|
239 | geometry1.vertices.push(new THREE.Vector3(10 + positionX + x1 * 100, 10 + positionY + y1 * 100, 0)); |
---|
240 | geometry1.vertices.push(new THREE.Vector3(10 + 25 + x1 * 100, 10 + positionY + y1 * 100, 0)); |
---|
241 | var line1 = new THREE.Line(geometry1, material); |
---|
242 | |
---|
243 | line1.scale.set(SCALE, SCALE, SCALE); |
---|
244 | this._scene.add(line1); |
---|
245 | |
---|
246 | //bezposredni poprzednik - to koniec :) |
---|
247 | if (x1 == x2 + 1)//kazdy polozony w kolumnie po lewej ma jedna ukosna linie |
---|
248 | { |
---|
249 | var geometry = new THREE.Geometry(); |
---|
250 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
---|
251 | geometry.vertices.push(new THREE.Vector3(110 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
---|
252 | var line = new THREE.Line(geometry, material); |
---|
253 | line.scale.set(SCALE, SCALE, SCALE); |
---|
254 | this._scene.add(line); |
---|
255 | return; |
---|
256 | } |
---|
257 | |
---|
258 | //pierwszy pionowy |
---|
259 | if (y1 >= y2) { |
---|
260 | var geometry = new THREE.Geometry(); |
---|
261 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 60 + y2 * 100, 0)); |
---|
262 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 105 + y2 * 100, 0)); |
---|
263 | var line = new THREE.Line(geometry, material); |
---|
264 | line.scale.set(SCALE, SCALE, SCALE); |
---|
265 | this._scene.add(line); |
---|
266 | return; |
---|
267 | } |
---|
268 | |
---|
269 | else { |
---|
270 | var geometry = new THREE.Geometry(); |
---|
271 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 60 + y2 * 100, 0)); |
---|
272 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 15 + y2 * 100, 0)); |
---|
273 | var line = new THREE.Line(geometry, material); |
---|
274 | line.scale.set(SCALE, SCALE, SCALE); |
---|
275 | this._scene.add(line); |
---|
276 | return; |
---|
277 | } |
---|
278 | |
---|
279 | |
---|
280 | //poziomy |
---|
281 | if (y1 >= y2) { |
---|
282 | var geometry = new THREE.Geometry(); |
---|
283 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 105 + y2 * 100, 0)); |
---|
284 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 105 + y2 * 100, 0)); |
---|
285 | var line = new THREE.Line(geometry, material); |
---|
286 | line.scale.set(SCALE, SCALE, SCALE); |
---|
287 | this._scene.add(line); |
---|
288 | return; |
---|
289 | //g.drawLine((int) ((110 + (x2 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom)); |
---|
290 | } |
---|
291 | else { |
---|
292 | var geometry = new THREE.Geometry(); |
---|
293 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 15 + y2 * 100, 0)); |
---|
294 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 15 + y2 * 100, 0)); |
---|
295 | var line = new THREE.Line(geometry, material); |
---|
296 | line.scale.set(SCALE, SCALE, SCALE); |
---|
297 | this._scene.add(line); |
---|
298 | return; |
---|
299 | //g.drawLine((int) ((110 + (x2 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom)); |
---|
300 | } |
---|
301 | |
---|
302 | |
---|
303 | //drugi pionowy |
---|
304 | if (y1 >= y2) { |
---|
305 | var geometry = new THREE.Geometry(); |
---|
306 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
---|
307 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 105 + y2 * 100, 0)); |
---|
308 | var line = new THREE.Line(geometry, material); |
---|
309 | line.scale.set(SCALE, SCALE, SCALE); |
---|
310 | this._scene.add(line); |
---|
311 | return; |
---|
312 | //g.drawLine((int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((10 + polozenieY + y1 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom)); |
---|
313 | } |
---|
314 | else { |
---|
315 | var geometry = new THREE.Geometry(); |
---|
316 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
---|
317 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 15 + y2 * 100, 0)); |
---|
318 | var line = new THREE.Line(geometry, material); |
---|
319 | line.scale.set(SCALE, SCALE, SCALE); |
---|
320 | this._scene.add(line); |
---|
321 | return; |
---|
322 | //g.drawLine((int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((10 + polozenieY + y1 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom)); |
---|
323 | } |
---|
324 | */ |
---|
325 | } |
---|
326 | |
---|
327 | NeuronDrawer.prototype._inputY = function(number, connections){ |
---|
328 | return (1 + number)*this._neurons[number].sizeY / ((this._getNumberOfInputs(number, connections)) + 1); |
---|
329 | } |
---|
330 | |
---|
331 | NeuronDrawer.prototype._drawLine = function(x1, y1, x2, y2){ |
---|
332 | var geometry = new THREE.Geometry(); |
---|
333 | geometry.vertices.push(new THREE.Vector3(x1, y1, 0)); |
---|
334 | geometry.vertices.push(new THREE.Vector3(x2, y2, 0)); |
---|
335 | |
---|
336 | var material = new THREE.LineBasicMaterial({ |
---|
337 | color: 0x0000ff |
---|
338 | }); |
---|
339 | |
---|
340 | var SCALE = 1; |
---|
341 | |
---|
342 | var line = new THREE.Line(geometry, material); |
---|
343 | line.scale.set(SCALE, SCALE, SCALE); |
---|
344 | this._scene.add(line); |
---|
345 | } |
---|
346 | |
---|
347 | NeuronDrawer.prototype._chooseSchema = function(number, neurons, connections, classes) |
---|
348 | { |
---|
349 | var schema = this._unknown_symbol; |
---|
350 | var type = neurons[number].getSchemeID(); |
---|
351 | |
---|
352 | if(type != undefined) |
---|
353 | { |
---|
354 | if(classes[type].getScheme().length != 0) |
---|
355 | { |
---|
356 | if(this._getNumberOfInputs(number, connections) == 0) |
---|
357 | schema = this._outputonly_symbol; |
---|
358 | else if (this._getNumberOfOutputs(number, connections) == 0) |
---|
359 | schema = this._inputonly_symbol; |
---|
360 | else |
---|
361 | schema = this._neuron_symbol; |
---|
362 | } |
---|
363 | } |
---|
364 | |
---|
365 | return schema; |
---|
366 | } |
---|
367 | |
---|
368 | NeuronDrawer.prototype._getSize = function(scheme) |
---|
369 | { |
---|
370 | var neuron = {sizeX: 0, sizeY: 0}; |
---|
371 | var position = 0; |
---|
372 | var noOfBlocks = 0;//number of "blocks" to draw |
---|
373 | var noOfLines = 0;//number of line to draw |
---|
374 | noOfBlocks = scheme[position++]; |
---|
375 | for (var i = 0; i < noOfBlocks; i++) { |
---|
376 | noOfLines = scheme[position++]; |
---|
377 | |
---|
378 | for (var j = 0; j < noOfLines; j++) { |
---|
379 | |
---|
380 | if(scheme[position] > neuron.sizeX) |
---|
381 | neuron.sizeX = scheme[position]; |
---|
382 | position++; |
---|
383 | if(scheme[position] > neuron.sizeY) |
---|
384 | neuron.sizeY = scheme[position]; |
---|
385 | position++; |
---|
386 | |
---|
387 | if(scheme[position] > neuron.sizeX) |
---|
388 | neuron.sizeX = scheme[position]; |
---|
389 | position++; |
---|
390 | if(scheme[position] > neuron.sizeY) |
---|
391 | neuron.sizeY = scheme[position]; |
---|
392 | position++; |
---|
393 | |
---|
394 | position = position - 2; |
---|
395 | } |
---|
396 | position = position + 2;//move to value which define number of lines to draw |
---|
397 | } |
---|
398 | return neuron; |
---|
399 | } |
---|
400 | |
---|
401 | NeuronDrawer.prototype.drawNetwork = function (neurons, connections, layouts, classes) { |
---|
402 | |
---|
403 | this._neurons = []; |
---|
404 | |
---|
405 | for (var i = 0; i < layouts.length; i++) { |
---|
406 | var scheme = undefined; |
---|
407 | |
---|
408 | scheme = this._chooseSchema(i,neurons, connections, classes) |
---|
409 | var neuronData = this._getSize(scheme); |
---|
410 | neuronData.scheme = scheme; |
---|
411 | this._neurons.push(neuronData); |
---|
412 | this.drawNeuron(layouts[i].x * 100 , -layouts[i].y * 100 , scheme); |
---|
413 | } |
---|
414 | |
---|
415 | //for (var i = 0; i < connections.length; i++) |
---|
416 | // this.drawConnection(i, neurons, connections, einfos); |
---|
417 | } |
---|
418 | |
---|
419 | |
---|
420 | NeuronDrawer.prototype.debugTest = function () { |
---|
421 | |
---|
422 | } |
---|
423 | |
---|