[188] | 1 | function NeuronDrawer(context) { |
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[143] | 2 | this._scene = undefined; |
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| 3 | this._camera = undefined; |
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| 4 | this._renderer = undefined; |
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[188] | 5 | this._canvasWidth = 400; |
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| 6 | this._canvasHeight = 400; |
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| 7 | this._containerContext = context; |
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[143] | 8 | this._controls = undefined; |
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| 9 | this._showAxis = false; |
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[161] | 10 | this._unknown_symbol=[1,4, 25,25, 75,25, 75,75, 25,75, 25,25]; |
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| 11 | this._neuron_symbol=[1,4, 75,50, 25,0, 25,99, 75,50, 100,50]; |
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| 12 | this._inputonly_symbol=[1,5, 25,40, 35,40, 45,50, 35,60, 25,60, 25,40]; |
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| 13 | this._outputonly_symbol=[1,7, 75,50, 75,60, 55,60, 65,50, 55,40, 75,40, 75,50, 100,50]; |
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[188] | 14 | this._canvas = undefined; |
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| 15 | this._neurons = undefined; |
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| 16 | } |
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[161] | 17 | |
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[188] | 18 | NeuronDrawer.prototype.initialize = function () { |
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| 19 | |
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| 20 | |
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| 21 | //this._canvas = document.getElementById("containerNeuron"); |
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| 22 | /* |
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| 23 | if (this._canvas.getContext){ |
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| 24 | |
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| 25 | // use getContext to use the canvas for drawing |
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| 26 | var ctx = this._canvas.getContext('2d'); |
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| 27 | |
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| 28 | var lastX=this._canvas.width/2, lastY=this._canvas.height/2; |
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| 29 | var dragStart,dragged; |
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| 30 | this._canvas.addEventListener('mousedown',function(evt){ |
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| 31 | document.body.style.mozUserSelect = document.body.style.webkitUserSelect = document.body.style.userSelect = 'none'; |
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| 32 | lastX = evt.offsetX || (evt.pageX - canvas.offsetLeft); |
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| 33 | lastY = evt.offsetY || (evt.pageY - canvas.offsetTop); |
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| 34 | dragStart = ctx.transformedPoint(lastX,lastY); |
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| 35 | dragged = false; |
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| 36 | },false); |
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| 37 | |
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| 38 | this._canvas.addEventListener('mousemove',function(evt){ |
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| 39 | lastX = evt.offsetX || (evt.pageX - this._canvas.offsetLeft); |
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| 40 | lastY = evt.offsetY || (evt.pageY - this._canvas.offsetTop); |
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| 41 | dragged = true; |
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| 42 | if (dragStart){ |
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| 43 | var pt = ctx.transformedPoint(lastX,lastY); |
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| 44 | ctx.translate(pt.x-dragStart.x,pt.y-dragStart.y); |
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| 45 | redraw(); |
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| 46 | } |
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| 47 | },false); |
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| 48 | this._canvas.addEventListener('mouseup',function(evt){ |
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| 49 | dragStart = null; |
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| 50 | if (!dragged) zoom(evt.shiftKey ? -1 : 1 ); |
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| 51 | },false); |
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| 52 | |
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| 53 | // Filled triangle |
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| 54 | ctx.beginPath(); |
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| 55 | ctx.moveTo(25,25); |
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| 56 | ctx.lineTo(105,25); |
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| 57 | ctx.lineTo(25,105); |
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| 58 | ctx.fill(); |
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| 59 | |
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| 60 | // Stroked triangle |
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| 61 | ctx.beginPath(); |
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| 62 | ctx.moveTo(125,125); |
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| 63 | ctx.lineTo(125,45); |
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| 64 | ctx.lineTo(45,125); |
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| 65 | ctx.closePath(); |
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| 66 | ctx.stroke(); |
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| 67 | |
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| 68 | } |
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| 69 | else |
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| 70 | alert("dupa"); |
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| 71 | //this._debug();*/ |
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[143] | 72 | } |
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| 73 | |
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[188] | 74 | |
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[143] | 75 | NeuronDrawer.prototype.showPartAxis = function () { |
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| 76 | this._showAxis = true; |
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| 77 | } |
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| 78 | |
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| 79 | NeuronDrawer.prototype._createRenderer = function () { |
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| 80 | this._renderer = new THREE.CanvasRenderer();//WebGLRenderer({antialias: true}); |
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| 81 | this._renderer.setClearColor(0xffffff, 1); |
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| 82 | this._renderer.setSize(this._canvasWidth, this._canvasHeight); |
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[188] | 83 | //this._containerContext = $("#containerNeuron"); |
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[143] | 84 | this._containerContext.append(this._renderer.domElement); |
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| 85 | } |
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| 86 | |
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| 87 | NeuronDrawer.prototype._prepareCamera = function () { |
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[161] | 88 | this._camera = new THREE.PerspectiveCamera(45, this._canvasWidth / this._canvasHeight, 1, 10000); |
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[143] | 89 | this._camera.position.set(0, 0, 10); |
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| 90 | this._camera.lookAt(this._scene.position); |
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| 91 | this._scene.add(this._camera); |
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| 92 | } |
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| 93 | |
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| 94 | NeuronDrawer.prototype._addLight = function () { |
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| 95 | var directionalLight = new THREE.DirectionalLight(0xffffff); |
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| 96 | |
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| 97 | directionalLight.position = this._camera.position; |
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| 98 | directionalLight.intensity = 1; |
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| 99 | |
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| 100 | this._scene.add(directionalLight); |
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| 101 | } |
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| 102 | |
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| 103 | NeuronDrawer.prototype.initializeScene = function () { |
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| 104 | |
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| 105 | this._createRenderer(); |
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| 106 | this._scene = new THREE.Scene(); |
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| 107 | this._prepareCamera(); |
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| 108 | this._addLight(); |
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| 109 | this._controls = new THREE.TrackballControls(this._camera, this._renderer.domElement) |
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| 110 | this._debug(); |
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| 111 | } |
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| 112 | |
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| 113 | NeuronDrawer.prototype.renderScene = function () { |
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| 114 | |
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| 115 | var self = this; |
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| 116 | requestAnimationFrame( |
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| 117 | function () { |
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| 118 | self.renderScene(); |
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| 119 | }); |
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| 120 | this._renderer.render(this._scene, this._camera); |
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| 121 | this._controls.update(); |
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| 122 | |
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| 123 | } |
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| 124 | |
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[161] | 125 | NeuronDrawer.prototype._debug = function () { |
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| 126 | this._scene.add(new THREE.AxisHelper(20)); |
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[143] | 127 | } |
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| 128 | |
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[161] | 129 | NeuronDrawer.prototype.drawNeuron = function (x, y, scheme) { |
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[143] | 130 | |
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| 131 | |
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| 132 | var obj = new THREE.Object3D(); |
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| 133 | |
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| 134 | var material = new THREE.LineBasicMaterial({ |
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| 135 | color: 0x0000ff |
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| 136 | }); |
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| 137 | var position = 0; |
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| 138 | var noOfBlocks = 0;//number of "blocks" to draw |
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| 139 | var noOfLines = 0;//number of line to draw |
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| 140 | noOfBlocks = scheme[position++]; |
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[161] | 141 | for (var i = 0; i < noOfBlocks; i++) { |
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[143] | 142 | noOfLines = scheme[position++]; |
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| 143 | |
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[161] | 144 | for (var j = 0; j < noOfLines; j++) { |
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[143] | 145 | var geometry = new THREE.Geometry(); |
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| 146 | geometry.vertices.push(new THREE.Vector3(scheme[position++] + x, scheme[position++] + y, 0)); |
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| 147 | geometry.vertices.push(new THREE.Vector3(scheme[position++] + x, scheme[position++] + y, 0)); |
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| 148 | position = position - 2; //get to last point in list |
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| 149 | var line = new THREE.Line(geometry, material); |
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| 150 | obj.add(line); |
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| 151 | } |
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| 152 | position = position + 2;//move to value which define number of lines to draw |
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| 153 | } |
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| 154 | |
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| 155 | var SCALE = 0.05; |
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| 156 | |
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[161] | 157 | obj.scale.set(SCALE, SCALE, SCALE); |
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[143] | 158 | obj.rotateX(Math.PI);//rotate 180 degree |
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[161] | 159 | //obj.translateY(-5.5); |
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[143] | 160 | this._scene.add(obj) |
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[161] | 161 | } |
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[143] | 162 | |
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[161] | 163 | NeuronDrawer.prototype._getNumberOfInputs = function(number, connections){ |
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| 164 | |
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| 165 | var counter = 0; |
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| 166 | |
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| 167 | for(var i = 0; i < connections.length; i++){ |
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| 168 | if(connections[i].getDestination() == number) |
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| 169 | counter++; |
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| 170 | } |
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| 171 | |
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| 172 | return counter; |
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[143] | 173 | } |
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| 174 | |
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[161] | 175 | NeuronDrawer.prototype._getNumberOfOutputs = function(number, connections){ |
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| 176 | var counter = 0; |
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[143] | 177 | |
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[161] | 178 | for(var i = 0; i < connections.length; i++){ |
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| 179 | if(connections[i].getSource() == number) |
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| 180 | counter++; |
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| 181 | } |
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[143] | 182 | |
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[161] | 183 | return counter; |
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| 184 | } |
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[143] | 185 | |
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[188] | 186 | NeuronDrawer.prototype.drawConnection = function (id, neurons, connections, einfos) { |
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[161] | 187 | |
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[188] | 188 | var n2; |
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| 189 | |
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| 190 | for(var iw = 0; iw < this._getNumberOfInputs(id,connections); iw++) |
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| 191 | { |
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| 192 | n2 = neurons[iw]; |
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| 193 | |
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| 194 | var yw = this._inputY(iw); |
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| 195 | var xw = yw / 4; |
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| 196 | this._drawLine() |
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| 197 | } |
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| 198 | |
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| 199 | /*var destination = connections[id].getDestination(); |
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[143] | 200 | var numberOfConnToDest = 0; |
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| 201 | var numberOfDrawenCon = 0; |
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| 202 | |
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| 203 | //check how many conenctions have the same destination |
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[161] | 204 | for (var i = 0; i < connections.length; i++) { |
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| 205 | if (connections[i].getDestination() == destination) |
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[143] | 206 | numberOfConnToDest++; |
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| 207 | } |
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| 208 | |
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| 209 | //check how many connections had been drawen |
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[161] | 210 | for (var i = 0; i < id; i++) { |
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| 211 | if (connections[i].getDestination() == destination) |
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[143] | 212 | numberOfDrawenCon++; |
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| 213 | } |
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| 214 | |
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| 215 | var positionY = (numberOfDrawenCon + 1) * 100 / (numberOfConnToDest + 1); |
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| 216 | var positionX = (numberOfDrawenCon + 1) * 10 / (numberOfConnToDest + 1); |
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| 217 | |
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| 218 | var x1 = einfos[connections[id].getDestination()].x; |
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| 219 | var y1 = einfos[connections[id].getDestination()].y; |
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| 220 | |
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| 221 | var x2 = einfos[connections[id].getSource()].x; |
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| 222 | var y2 = einfos[connections[id].getSource()].y; |
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| 223 | |
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| 224 | var material = new THREE.LineBasicMaterial({ |
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| 225 | color: 0x0000ff |
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| 226 | }); |
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| 227 | |
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| 228 | var SCALE = 0.05; |
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| 229 | |
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| 230 | var geometry = new THREE.Geometry(); |
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| 231 | geometry.vertices.push(new THREE.Vector3(100 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
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[161] | 232 | geometry.vertices.push(new THREE.Vector3(10 + 100 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
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[143] | 233 | var line = new THREE.Line(geometry, material); |
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| 234 | line.scale.set(SCALE, SCALE, SCALE); |
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| 235 | this._scene.add(line); |
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| 236 | |
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[161] | 237 | |
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[143] | 238 | var geometry1 = new THREE.Geometry(); |
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| 239 | geometry1.vertices.push(new THREE.Vector3(10 + positionX + x1 * 100, 10 + positionY + y1 * 100, 0)); |
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| 240 | geometry1.vertices.push(new THREE.Vector3(10 + 25 + x1 * 100, 10 + positionY + y1 * 100, 0)); |
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| 241 | var line1 = new THREE.Line(geometry1, material); |
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| 242 | |
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| 243 | line1.scale.set(SCALE, SCALE, SCALE); |
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| 244 | this._scene.add(line1); |
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| 245 | |
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| 246 | //bezposredni poprzednik - to koniec :) |
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| 247 | if (x1 == x2 + 1)//kazdy polozony w kolumnie po lewej ma jedna ukosna linie |
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| 248 | { |
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| 249 | var geometry = new THREE.Geometry(); |
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| 250 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
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| 251 | geometry.vertices.push(new THREE.Vector3(110 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
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| 252 | var line = new THREE.Line(geometry, material); |
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| 253 | line.scale.set(SCALE, SCALE, SCALE); |
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| 254 | this._scene.add(line); |
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| 255 | return; |
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| 256 | } |
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| 257 | |
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| 258 | //pierwszy pionowy |
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[161] | 259 | if (y1 >= y2) { |
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[143] | 260 | var geometry = new THREE.Geometry(); |
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| 261 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 60 + y2 * 100, 0)); |
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| 262 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 105 + y2 * 100, 0)); |
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| 263 | var line = new THREE.Line(geometry, material); |
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| 264 | line.scale.set(SCALE, SCALE, SCALE); |
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| 265 | this._scene.add(line); |
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| 266 | return; |
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| 267 | } |
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| 268 | |
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[161] | 269 | else { |
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[143] | 270 | var geometry = new THREE.Geometry(); |
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| 271 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 60 + y2 * 100, 0)); |
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| 272 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 15 + y2 * 100, 0)); |
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| 273 | var line = new THREE.Line(geometry, material); |
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| 274 | line.scale.set(SCALE, SCALE, SCALE); |
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| 275 | this._scene.add(line); |
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| 276 | return; |
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| 277 | } |
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| 278 | |
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| 279 | |
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| 280 | //poziomy |
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[161] | 281 | if (y1 >= y2) { |
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[143] | 282 | var geometry = new THREE.Geometry(); |
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| 283 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 105 + y2 * 100, 0)); |
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| 284 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 105 + y2 * 100, 0)); |
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| 285 | var line = new THREE.Line(geometry, material); |
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| 286 | line.scale.set(SCALE, SCALE, SCALE); |
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| 287 | this._scene.add(line); |
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| 288 | return; |
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| 289 | //g.drawLine((int) ((110 + (x2 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom)); |
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| 290 | } |
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[161] | 291 | else { |
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[143] | 292 | var geometry = new THREE.Geometry(); |
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| 293 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 15 + y2 * 100, 0)); |
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| 294 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 15 + y2 * 100, 0)); |
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| 295 | var line = new THREE.Line(geometry, material); |
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| 296 | line.scale.set(SCALE, SCALE, SCALE); |
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| 297 | this._scene.add(line); |
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| 298 | return; |
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| 299 | //g.drawLine((int) ((110 + (x2 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom)); |
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| 300 | } |
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| 301 | |
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| 302 | |
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| 303 | //drugi pionowy |
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[161] | 304 | if (y1 >= y2) { |
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[143] | 305 | var geometry = new THREE.Geometry(); |
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| 306 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
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| 307 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 105 + y2 * 100, 0)); |
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| 308 | var line = new THREE.Line(geometry, material); |
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| 309 | line.scale.set(SCALE, SCALE, SCALE); |
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| 310 | this._scene.add(line); |
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| 311 | return; |
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| 312 | //g.drawLine((int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((10 + polozenieY + y1 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom)); |
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| 313 | } |
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[161] | 314 | else { |
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[143] | 315 | var geometry = new THREE.Geometry(); |
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| 316 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
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| 317 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 15 + y2 * 100, 0)); |
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| 318 | var line = new THREE.Line(geometry, material); |
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| 319 | line.scale.set(SCALE, SCALE, SCALE); |
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| 320 | this._scene.add(line); |
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| 321 | return; |
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| 322 | //g.drawLine((int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((10 + polozenieY + y1 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom)); |
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| 323 | } |
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[188] | 324 | */ |
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| 325 | } |
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[143] | 326 | |
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[188] | 327 | NeuronDrawer.prototype._inputY = function(number, connections){ |
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| 328 | return (1 + number)*this._neurons[number].sizeY / ((this._getNumberOfInputs(number, connections)) + 1); |
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[143] | 329 | } |
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| 330 | |
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[188] | 331 | NeuronDrawer.prototype._drawLine = function(x1, y1, x2, y2){ |
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| 332 | var geometry = new THREE.Geometry(); |
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| 333 | geometry.vertices.push(new THREE.Vector3(x1, y1, 0)); |
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| 334 | geometry.vertices.push(new THREE.Vector3(x2, y2, 0)); |
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[143] | 335 | |
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[188] | 336 | var material = new THREE.LineBasicMaterial({ |
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| 337 | color: 0x0000ff |
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| 338 | }); |
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| 339 | |
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| 340 | var SCALE = 1; |
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| 341 | |
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| 342 | var line = new THREE.Line(geometry, material); |
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| 343 | line.scale.set(SCALE, SCALE, SCALE); |
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| 344 | this._scene.add(line); |
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| 345 | } |
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| 346 | |
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[161] | 347 | NeuronDrawer.prototype._chooseSchema = function(number, neurons, connections, classes) |
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| 348 | { |
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| 349 | var schema = this._unknown_symbol; |
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| 350 | var type = neurons[number].getSchemeID(); |
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| 351 | |
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| 352 | if(type != undefined) |
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| 353 | { |
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| 354 | if(classes[type].getScheme().length != 0) |
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| 355 | { |
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| 356 | if(this._getNumberOfInputs(number, connections) == 0) |
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| 357 | schema = this._outputonly_symbol; |
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| 358 | else if (this._getNumberOfOutputs(number, connections) == 0) |
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| 359 | schema = this._inputonly_symbol; |
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| 360 | else |
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| 361 | schema = this._neuron_symbol; |
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| 362 | } |
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[143] | 363 | } |
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| 364 | |
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[161] | 365 | return schema; |
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[143] | 366 | } |
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| 367 | |
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[188] | 368 | NeuronDrawer.prototype._getSize = function(scheme) |
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| 369 | { |
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| 370 | var neuron = {sizeX: 0, sizeY: 0}; |
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| 371 | var position = 0; |
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| 372 | var noOfBlocks = 0;//number of "blocks" to draw |
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| 373 | var noOfLines = 0;//number of line to draw |
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| 374 | noOfBlocks = scheme[position++]; |
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| 375 | for (var i = 0; i < noOfBlocks; i++) { |
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| 376 | noOfLines = scheme[position++]; |
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| 377 | |
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| 378 | for (var j = 0; j < noOfLines; j++) { |
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| 379 | |
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| 380 | if(scheme[position] > neuron.sizeX) |
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| 381 | neuron.sizeX = scheme[position]; |
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| 382 | position++; |
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| 383 | if(scheme[position] > neuron.sizeY) |
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| 384 | neuron.sizeY = scheme[position]; |
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| 385 | position++; |
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| 386 | |
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| 387 | if(scheme[position] > neuron.sizeX) |
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| 388 | neuron.sizeX = scheme[position]; |
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| 389 | position++; |
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| 390 | if(scheme[position] > neuron.sizeY) |
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| 391 | neuron.sizeY = scheme[position]; |
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| 392 | position++; |
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| 393 | |
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| 394 | position = position - 2; |
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| 395 | } |
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| 396 | position = position + 2;//move to value which define number of lines to draw |
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| 397 | } |
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| 398 | return neuron; |
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| 399 | } |
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| 400 | |
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[161] | 401 | NeuronDrawer.prototype.drawNetwork = function (neurons, connections, layouts, classes) { |
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[143] | 402 | |
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[188] | 403 | this._neurons = []; |
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| 404 | |
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[161] | 405 | for (var i = 0; i < layouts.length; i++) { |
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| 406 | var scheme = undefined; |
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| 407 | |
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| 408 | scheme = this._chooseSchema(i,neurons, connections, classes) |
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[188] | 409 | var neuronData = this._getSize(scheme); |
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| 410 | neuronData.scheme = scheme; |
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| 411 | this._neurons.push(neuronData); |
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[161] | 412 | this.drawNeuron(layouts[i].x * 100 , -layouts[i].y * 100 , scheme); |
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| 413 | } |
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| 414 | |
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| 415 | //for (var i = 0; i < connections.length; i++) |
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[188] | 416 | // this.drawConnection(i, neurons, connections, einfos); |
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[143] | 417 | } |
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| 418 | |
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[161] | 419 | |
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| 420 | NeuronDrawer.prototype.debugTest = function () { |
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| 421 | |
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| 422 | } |
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| 423 | |
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