[65] | 1 | float4x4 mvp : ModelViewProjection;
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| 2 | float4x4 mv : ModelView;
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| 3 | float4x4 mvit : ModelViewIT;
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| 4 | float3 refFactor = float3(1.1,1.3,1.5);
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| 5 | float fresOffset = 0.1;
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| 6 | float fresScale = 0.3;
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| 7 | float fresPower = 0.2;
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| 8 |
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| 9 | samplerCUBE skybox : SKYBOX;
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| 10 | string jointGeo = "cylinder.obj";
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| 11 | sampler2D normal<string fileName = "normal.tga";> = sampler_state {
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| 12 | generateMipMap = true;
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| 13 | minFilter = Linear;
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| 14 | magFilter = Linear;
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| 15 | wrapS = Repeat;
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| 16 | wrapT = Repeat;
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| 17 | };
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| 18 |
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| 19 | float3 expand(float3 v) { return (v-0.5)*2; }
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| 20 | float4 vertex(uniform float4x4 modelViewProj,
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| 21 | uniform float4x4 modelView,
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| 22 | uniform float4x4 modelViewIT,
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| 23 | float4 P : POSITION,
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| 24 | float4 N : NORMAL,
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| 25 | float2 uvIn : TEXCOORD0,
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| 26 | in float4 Cin : COLOR0,
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| 27 |
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| 28 | out float3 CC : COLOR0,
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| 29 | out float2 uv : TEXCOORD0,
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| 30 | out float3 Pcam : TEXCOORD1,
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| 31 | out float3 Ncam : TEXCOORD2) : POSITION
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| 32 | {
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| 33 | CC.xyz = normalize(N.xyz);
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| 34 | uv = uvIn;
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| 35 | Pcam = mul(modelView, P).xyz;
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| 36 | Ncam = mul(modelViewIT, N).xyz;
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| 37 | return mul(modelViewProj, P);
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| 38 | }
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| 39 |
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| 40 |
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| 41 | float4 light( uniform float4 col,
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| 42 | in float3 texcoord,
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| 43 | float3 Pcam : TEXCOORD1,
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| 44 | float3 Ncam : TEXCOORD2) : COLOR
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| 45 | {
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| 46 | float3 tan = normalize(col.xyz);
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| 47 | float3 wo = normalize(-Pcam);
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| 48 | float3 result;// = ambient;
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| 49 | float3 Nn = normalize(Ncam);
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| 50 | float3 Nn2 = Nn;
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| 51 | float3 biNorm = normalize(cross(tan,Nn));
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| 52 | float3x3 toTexture = transpose(float3x3(tan,biNorm,Nn));
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| 53 |
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| 54 | Nn = mul(toTexture,expand(tex2D(normal,texcoord)));
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| 55 | Nn = normalize(Nn+2*Nn2);
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| 56 |
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| 57 | float3 r, tred, tblue, tgreen;
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| 58 | r = reflect(Pcam,Nn);
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| 59 | tred = refract(Pcam,Nn,refFactor.r);
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| 60 | tgreen = refract(Pcam,Nn,refFactor.g);
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| 61 | tblue = refract(Pcam,Nn,refFactor.b);
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| 62 |
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| 63 | r = texCUBE(skybox,r.rgb).rgb;
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| 64 | col.r = texCUBE(skybox,tred).r;
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| 65 | col.g = texCUBE(skybox,tred).g;
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| 66 | col.b = texCUBE(skybox,tred).b;
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| 67 | float fres = fresOffset + fresScale * pow(1 + dot(normalize(Pcam), Nn),
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| 68 | fresPower );
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| 69 | //col.rgb = r.rgb;
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| 70 | return float4(lerp(col.rgb, r.rgb, fres).rgb,1);
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| 71 | //return col;
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| 72 | }
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| 73 |
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| 74 | technique red <string target = "joints";>
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| 75 | {
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| 76 | pass p0
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| 77 | {
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| 78 | VertexProgram = compile arbvp1 vertex(mvp, mv, mvit);
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| 79 | FragmentProgram = compile arbfp1 light(float4(1.0, 0.0 ,0.0 ,1.0));
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| 80 |
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| 81 | }
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| 82 | }
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| 83 |
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| 84 | technique red <string target = "parts";>
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| 85 | {
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| 86 | pass p0
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| 87 | {
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| 88 | VertexProgram = compile arbvp1 vertex(mvp, mv, mvit);
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| 89 | FragmentProgram = compile arbfp1 light(float4(0.0, 1.0 ,0.0 ,1.0));
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| 90 |
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| 91 | }
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| 92 | } |
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