Last change
on this file since 65 was
65,
checked in by Maciej Komosinski, 14 years ago
|
added sources of the 3D client for the Framsticks server
|
File size:
999 bytes
|
Line | |
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1 | //name fur |
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2 | //vert |
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3 | uniform float scale; |
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4 | varying vec3 ecPos; |
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5 | varying vec3 ecNormal; |
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6 | void main() |
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7 | { |
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8 | vec4 vert = gl_Vertex + vec4(gl_Normal.x*scale, gl_Normal.y*scale, gl_Normal.z*scale, 0); |
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9 | gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vert; |
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10 | gl_TexCoord[0].st = gl_MultiTexCoord0.ts; |
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11 | gl_TexCoord[0].st *= 0.25; |
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12 | ecNormal = gl_NormalMatrix * gl_Normal; |
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13 | vec4 ecPos4 = gl_ModelViewMatrix * gl_Vertex; |
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14 | ecPos = ecPos4.xyz/ecPos4.w; |
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15 | } |
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16 | |
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17 | //frag |
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18 | uniform sampler2D diffuseMap; |
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19 | uniform sampler2D furMap; |
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20 | varying vec3 ecPos; |
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21 | varying vec3 ecNormal; |
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22 | vec3 ecEye; |
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23 | vec3 ecLight; |
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24 | |
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25 | float diffuse(int lightId) |
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26 | { |
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27 | ecLight = gl_LightSource[lightId].position.xyz - ecPos; |
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28 | return max(0.2, dot(normalize(ecNormal), normalize(ecLight))); |
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29 | } |
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30 | |
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31 | void main() |
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32 | { |
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33 | ecEye = normalize(-ecPos); |
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34 | vec3 alpha = texture2D(furMap, vec2(gl_TexCoord[0].s * 2.0, gl_TexCoord[0].t * 2.0)).xyz; |
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35 | if (alpha.r + alpha.g + alpha.b < 1.5) discard; |
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36 | gl_FragColor = diffuse(0) * texture2D(diffuseMap, gl_TexCoord[0].st);; |
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37 | } |
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38 | |
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