source: cpp/gdk/model.def @ 66

Last change on this file since 66 was 66, checked in by Maciej Komosinski, 13 years ago

set 'eol-style' to 'native'

  • Property svn:eol-style set to native
File size: 10.0 KB
Line 
1
2# f0 definition for Framsticks
3class:id=m,name="Model"
4prop:id=se,name="starting energy",group="x",flags=1024,type="f -999999 999999 0 "
5
6class:id=p,name="Part"
7
8
9
10prop:id=x,name="position.x",group="Geometry",flags=1024,type="f   "
11prop:id=y,name="position.y",group="Geometry",flags=1024,type="f   "
12prop:id=z,name="position.z",group="Geometry",flags=1024,type="f   "
13prop:id=m,xtra=1,name="mass",group="Other properties",flags=0,type="f 0.1 999.0 1.0"
14prop:id=s,name="size",group="Other properties",flags=0,type="f 0.1 10.0 1.0"
15prop:id=dn,xtra=1,name="density",group="Other properties",flags=0,type="f 0.2 5.0 1.0"
16prop:id=fr,xtra=1,name="friction",group="Other properties",flags=0,type="f 0.0 4.0 0.4"
17prop:id=ing,xtra=1,name="ingestion",group="Other properties",flags=0,type="f 0.0 1.0 0.25"
18prop:id=as,xtra=1,name="assimilation",group="Other properties",flags=0,type="f 0.0 1.0 0.25"
19prop:id=rx,name="rot.x",group="Geometry",flags=0,type="f   "
20prop:id=ry,name="rot.y",group="Geometry",flags=1024,type="f   "
21prop:id=rz,name="rot.z",group="Geometry",flags=1024,type="f   "
22prop:id=i,name="info",group="Other properties",flags=0,type="s   "
23prop:id=Vstyle,name="vis_style",group="Visual",flags=0,type="s 0 -1 part"
24
25
26class:id=j,name="Joint"
27
28
29
30
31prop:id=p1,name="part1 ref#",group="Connections",flags=1024,type="d -1 999999 -1"
32prop:id=p2,name="part2 ref#",group="Connections",flags=1024,type="d -1 999999 -1"
33prop:id=rx,name="rotation.x",group="Geometry",flags=0,type="f   "
34prop:id=ry,name="rotation.y",group="Geometry",flags=1024,type="f   "
35prop:id=rz,name="rotation.z",group="Geometry",flags=1024,type="f   "
36prop:id=dx,name="delta.x",group="Geometry",flags=0,type="f -2 2 0"
37prop:id=dy,name="delta.y",group="Geometry",flags=1024,type="f -2 2 0"
38prop:id=dz,name="delta.z",group="Geometry",flags=1024,type="f -2 2 0"
39prop:id=stif,xtra=1,name="stiffness",group="Other properties",flags=0,type="f 0.0 1.0 1.0"
40prop:id=rotstif,xtra=1,name="rotation stiffness",group="Other properties",flags=0,type="f 0.0 1.0 1.0"
41prop:id=stam,name="stamina",group="Other properties",flags=0,type="f 0.0 1.0 0.25"
42prop:id=i,name="info",group="Other properties",flags=0,type="s   "
43prop:id=Vstyle,name="vis_style",group="Visual",flags=0,type="s 0 -1 joint"
44
45
46
47
48class:id=n,name="Neuro"
49
50
51
52prop:id=p,name="part ref#",group="Connections",flags=0,type="d -1 999999 -1"
53prop:id=j,name="joint ref#",group="Connections",flags=0,type="d -1 999999 -1"
54prop:id=d,name="item details",group="Other",flags=0,type="s   "
55prop:id=i,name="info",group="Other",flags=0,type="s   "
56prop:id=Vstyle,name="vis_style",group="Visual",flags=0,type="s 0 -1 neuro"
57prop:id=getInputCount,name="input count",group="Connections",flags=1+2,type="d   "
58prop:id=getInputNeuroDef,name="get input neuron",group="Connections",flags=1+2,type="p oNeuroDef(d)   "
59prop:id=getInputNeuroIndex,name="get input neuron index",group="Connections",flags=1+2,type="p d(d)   "
60prop:id=getInputWeight,name="get input weight",group="Connections",flags=1+2,type="p f(d)   "
61
62
63class:id=c,name="NeuroConn"
64
65
66prop:id=n1,name="this neuro ref#",group="Connection",flags=1024,type="d -1 999999 -1"
67prop:id=n2,name="connected neuro ref#",group="Connection",flags=1024,type="d -1 999999 -1"
68prop:id=w,name="weight",group="Connection",flags=1024,type="f -999999 999999 1.0"
69prop:id=i,name="info",group="Other",flags=0,type="s   "
70
71
72neuro: id=N,name="Neuron",info="Standard neuron",inputs=-1,output=1,location=0  ,vhints=2
73
74prop:id=in,name="Inertia",type="f 0.0 1.0 0.8"
75prop:id=fo,name="Force",type="f 0.0 999.0 0.04"
76prop:id=si,name="Sigmoid",type="f -99999.0 99999.0 2.0"
77prop:id=s,name="State",type="f -1.0 1.0 0.0"
78
79
80neuro: id=Nu,name="Unipolar neuron [EXPERIMENTAL!]",info="Works like standard neuron (N) but the output value is scaled to 0...+1 instead of -1...+1.\nHaving 0 as one of the saturation states should help in \"gate circuits\", where input signal is passed through or blocked depending on the other singal.",inputs=-1,output=1,location=0
81prop:id=in,name="Inertia",type="f 0.0 1.0 0.8"
82prop:id=fo,name="Force",type="f 0.0 999.0 0.04"
83prop:id=si,name="Sigmoid",type="f -99999.0 99999.0 2.0"
84prop:id=s,name="State",type="f -1.0 1.0 0.0"
85
86
87neuro: id=G,name="Gyroscope",info="Equilibrium sensor.\n0=the stick is horizontal\n+1/-1=the stick is vertical",inputs=0,output=1,location=2  ,vhints=32  ,symbol="8,7,100,50,90,50,90,40,70,40,80,50,70,60,90,60,90,50,12,43,24,48,24,48,19,38,19,38,24,43,24,43,54,48,54,48,64,43,69,38,64,38,54,43,54,5,63,69,58,74,48,79,38,79,28,74,23,69,1,43,79,43,74,1,23,69,26,66,1,63,69,60,66,1,55,76,53,73,1,31,75,33,72"
88
89
90
91
92neuro: id=T,name="Touch",info="Touch sensor.\n-1=no contact\n0=just touching\n>0=pressing, value depends on the force applied",inputs=0,output=1,location=1  ,vhints=32  ,symbol="2,7,100,50,90,50,90,40,70,40,80,50,70,60,90,60,90,50,11,75,50,65,50,60,55,55,45,50,55,45,45,40,50,35,50,30,45,25,50,30,55,35,50"
93
94
95prop:id=r,name="Range",type="f 0.0 1.0 1.0"
96
97
98neuro: id=S,name="Smell",info="Smell sensor. Aggregated \"smell of energy\" experienced from all energy objects (creatures and food pieces).\nClose objects have bigger influence than the distant ones: for each energy source, its partial feeling is proportional to its energy/(distance^2)",inputs=0,output=1,location=1  ,vhints=32  ,symbol="5,7,100,50,90,50,90,40,70,40,80,50,70,60,90,60,90,50,3,10,40,15,45,15,55,10,60,5,20,30,25,35,30,45,30,55,25,65,20,70,4,15,35,20,40,22,50,20,60,15,65,5,75,50,50,50,45,45,40,50,45,55,50,50"
99
100
101
102
103neuro: id=*,name="Constant",info="Constant value",inputs=0,output=1,location=0  ,vhints=1  ,symbol="3,6,100,50,90,50,90,40,70,40,70,60,90,60,90,50,1,85,50,75,50,1,80,45,80,55"
104
105
106
107
108neuro: id=|,name="Bend muscle",info="",inputs=1,output=0,location=2  ,vhints=86  ,symbol="6,5,25,40,35,40,45,50,35,60,25,60,25,40,4,65,85,65,50,75,50,75,85,65,85,3,65,56,49,29,57,24,72,50,4,68,53,70,53,70,55,68,55,68,53,5,50,21,60,15,70,14,79,15,87,20,81,10,1,86,20,77,21"
109
110
111prop:id=p,name="power",type="f 0.01 1.0 0.25"
112prop:id=r,name="bending range",type="f 0.0 1.0 1.0"
113
114
115neuro: id=@,name="Rotation muscle",info="",inputs=1,output=0,location=2  ,vhints=150  ,symbol="5,5,25,40,35,40,45,50,35,60,25,60,25,40,4,65,85,65,50,75,50,75,85,65,85,1,69,10,77,17,10,59,15,57,17,57,22,60,26,69,27,78,26,82,21,82,16,79,12,69,10,80,6,3,65,50,65,20,75,20,75,50"
116
117
118prop:id=p,name="power",type="f 0.01 1.0 1.0"
119
120
121neuro: id=D,name="Differentiate",info="Calculate the difference between the current and previous input value. Multiple inputs are aggregated with respect to their weights",inputs=-1,output=1,location=0
122
123
124neuro: id=Fuzzy,name="Fuzzy system [EXPERIMENTAL!]",info="Refer to publications to learn about this neuron",inputs=-1,output=1,location=0  ,symbol="5,2,30,65,37,37,44,65,3,37,65,44,37,51,37,58,65,2,51,65,58,37,65,65,6,100,50,70,50,70,25,25,10,25,90,70,75,70,50,1,70,65,25,65"
125
126prop:id=ns,name="number of fuzzy sets",type="d 1  "
127prop:id=nr,name="number of rules",type="d 1  "
128prop:id=fs,name="fuzzy sets",type="s 0 -1 0"
129prop:id=fr,name="fuzzy rules",type="s 0 -1 0"
130
131
132neuro: id=VEye,name="Vector Eye [EXPERIMENTAL!]",info="",inputs=1,output=1,location=1  ,symbol="11,7,100,50,90,50,90,40,70,40,80,50,70,60,90,60,90,50,14,70,50,65,40,60,35,45,30,30,30,15,35,10,40,5,50,10,60,15,65,30,70,45,70,60,65,65,60,70,50,8,38,67,28,62,23,52,28,42,38,37,48,42,53,52,48,62,38,67,4,33,52,38,47,43,52,38,57,33,52,5,70,50,60,40,45,35,30,35,15,40,5,50,1,53,33,58,22,1,62,36,68,26,1,45,30,47,19,1,35,30,35,19,1,27,31,24,20,1,18,34,12,24"
133
134prop:id=tx,name="target.x",type="f   "
135prop:id=ty,name="target.y",type="f   "
136prop:id=tz,name="target.z",type="f   "
137prop:id=ts,name="target shape",type="s 0 -1 0"
138prop:id=p,name="perspective",type="f 0.1 10.0 1.0"
139prop:id=s,name="scale",type="f 0.1 100.0 1.0"
140prop:id=h,name="show hidden lines",type="d 0 1 0"
141prop:id=o,name="output lines count (each line needs four channels)",type="d 0 99 0"
142prop:id=d,name="debug",type="d 0 1 0"
143
144
145neuro: id=VMotor,name="Visual-Motor Cortex [EXPERIMENTAL!]",info="Must be connected to the VEye and properly set up.",inputs=-1,output=1,location=0
146prop:id=noIF,name="number of basic features",type="d   "
147prop:id=noDim,name="number of degrees of freedom",type="d   "
148prop:id=params,name="parameters",type="s   "
149 
150
151neuro: id=Sti,name="Sticky [EXPERIMENTAL!]",info="",inputs=1,output=0,location=1  ,vhints=32
152
153
154
155neuro: id=LMu,name="Length muscle [EXPERIMENTAL!]",info="",inputs=1,output=0,location=2  ,vhints=16
156
157prop:id=p,name="power",type="f 0.01 1.0 1.0"
158
159
160neuro: id=Water,name="Water detector",info="Output signal:\n0=on or above water surface\n1=under water (deeper than 1)\n0..1=in the transient area just below water surface",inputs=0,output=1,location=1  ,vhints=32
161
162
163
164neuro: id=Energy,name="Energy level",info="The current energy level divided by the initial energy level.\nUsually falls from initial 1.0 down to 0.0 and then the creature dies. It can rise above 1.0 if enough food is ingested",inputs=0,output=1,location=0  ,vhints=32
165
166
167
168neuro: id=Ch,name="Channelize",info="Combines all input signals into a single multichannel output; Note: ChSel and ChMux are the only neurons which support multiple channels. Other neurons discard everything except the first channel.",inputs=-1,output=1,location=0
169
170
171neuro: id=ChMux,name="Channel multiplexer",info="Outputs the selected channel from the second (multichannel) input. The first input is used as the selector value (-1=select first channel, .., 1=last channel)",inputs=2,output=1,location=0
172
173
174neuro: id=ChSel,name="Channel selector",info="Outputs a single channel (selected by the \"ch\" parameter) from multichannel input",inputs=1,output=1,location=0
175prop:id=ch,name="channel",type="d   "
176
177
178neuro: id=Rnd,name="Random noise",info="Generates random noise (subsequent random values in the range of -1..+1)",inputs=0,output=1,location=0
179
180
181neuro: id=Sin,name="Sinus generator",info="Output frequency = f0+input",inputs=1,output=1,location=0  ,symbol="3,12,75,50,71,37,62,28,50,25,37,28,28,37,25,50,28,62,37,71,50,75,62,71,71,62,75,50,1,75,50,100,50,5,35,50,40,35,45,35,55,65,60,65,65,50"
182
183prop:id=f0,name="base frequency",type="f -1.0 1.0 0.06283185307"
184prop:id=t,name="time",type="f 0 6.283185307 0"
185
186
187# EOF
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