| 1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
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| 2 | // Copyright (C) 1999-2018 Maciej Komosinski and Szymon Ulatowski. |
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| 3 | // See LICENSE.txt for details. |
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| 4 | |
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| 5 | #ifndef _MODEL_H_ |
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| 6 | #define _MODEL_H_ |
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| 7 | |
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| 8 | #include <common/nonstd_math.h> |
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| 9 | #include <stdlib.h> |
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| 10 | #include <stdio.h> |
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| 11 | |
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| 12 | #include "modelparts.h" |
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| 13 | #include <frams/util/advlist.h> |
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| 14 | #include <frams/util/usertags.h> |
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| 15 | |
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| 16 | extern ParamEntry f0_model_paramtab[]; |
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| 17 | |
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| 18 | enum ModelBuildStatus { empty, building, invalid, valid }; |
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| 19 | |
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| 20 | class MultiMap; |
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| 21 | |
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| 22 | class VisualModel; |
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| 23 | |
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| 24 | /** |
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| 25 | "Model" is the skeleton of the Framsticks creature. |
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| 26 | This object can be used for 2 purposes: |
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| 27 | - you can build a creature from any supported Framsticks genotype |
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| 28 | format |
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| 29 | - or generate low level f0 genotype from existing construct. |
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| 30 | |
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| 31 | In both cases you have access to geometry and neuron net data. |
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| 32 | Using this standard class assures compatibility and good |
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| 33 | integration with core Framsticks engine. |
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| 34 | |
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| 35 | Model contains 3 kinds of objects: |
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| 36 | - Parts (class Part). |
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| 37 | - Joints (class Joint). Each Joint is connected with 2 Parts. (@see Joint::attachToParts()). |
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| 38 | - Neurons (class Neuro). Neuron can have 0 or more inputs - other neurons. (@see Neuro::addInput()). |
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| 39 | Each Neuron can be located on the physical structure, i.e. it can ba attached to Part or Joint |
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| 40 | (@see Neuro::attachToPart(), Neuro::attachToJoint()). |
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| 41 | |
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| 42 | \f[(dot) |
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| 43 | digraph Model |
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| 44 | { |
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| 45 | Joint1; Joint2; |
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| 46 | node [ shape=box ] |
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| 47 | Part1; Part2; Part3; |
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| 48 | Joint1 -> Part1; Joint1 -> Part2; Joint2 -> Part2; Joint2 -> Part3 |
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| 49 | node [ shape=diamond ] |
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| 50 | Neuro1 -> Neuro2; Neuro1 -> Neuro3; Neuro2 -> Neuro2; Neuro3 -> Neuro2; |
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| 51 | Neuro1 -> Part1; Neuro2 -> Joint2; |
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| 52 | } |
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| 53 | \f] |
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| 54 | */ |
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| 55 | |
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| 56 | class Model : public DestrBase |
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| 57 | { |
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| 58 | protected: |
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| 59 | Geno geno, f0geno; |
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| 60 | char modelfromgenotype; |
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| 61 | char f0genoknown; |
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| 62 | /// make model map in build() |
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| 63 | bool autobuildmaps; |
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| 64 | /// supports adding checkpoints |
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| 65 | bool using_checkpoints; |
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| 66 | /// means less strict validation |
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| 67 | bool is_checkpoint; |
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| 68 | /// valid if build from f0 genotype |
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| 69 | int f0errorposition; |
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| 70 | /// valid if build from f0 genotype |
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| 71 | int f0warnposition; |
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| 72 | |
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| 73 | ModelBuildStatus buildstatus; |
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| 74 | /// NULL if the map is not (yet) created |
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| 75 | MultiMap *map, *f0map; |
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| 76 | |
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| 77 | SList parts, joints, neurons; |
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| 78 | char partmappingchanged; |
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| 79 | vector<Model*> checkpoints; |
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| 80 | |
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| 81 | void internalCopy(const Model &mod); |
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| 82 | |
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| 83 | /// make the model from current genotype |
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| 84 | void build(); |
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| 85 | |
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| 86 | friend class NeuroNetFactory; |
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| 87 | friend class VisualModel; |
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| 88 | friend class GLVisualModel; |
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| 89 | friend class Creature; |
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| 90 | friend class PartBase; |
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| 91 | |
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| 92 | int checklevel; |
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| 93 | |
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| 94 | public: |
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| 95 | enum ShapeType { SHAPE_UNKNOWN, SHAPE_ILLEGAL, SHAPE_BALL_AND_STICK, SHAPE_SOLIDS }; |
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| 96 | /// used in internalCheck() |
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| 97 | enum CheckType { |
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| 98 | EDITING_CHECK, ///< Used in Model::validate(). Default validation - does not modify elements of the Model. |
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| 99 | FINAL_CHECK, ///< Used in Model::close() when a Model is built from a genotype. Like EDITING_CHECK, but also calculates Joint::d and Joint::rot. |
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| 100 | LIVE_CHECK, ///< used in Model::close() when a Model is built from a Creature. Like FINAL_CHECK but does not limit joint length which could make some liveModels invalid. |
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| 101 | CHECKPOINT_CHECK ///< used when storing checkpoint models. Like LIVE_CHECK, excluding consistency check (disjoint parts are acceptable) |
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| 102 | }; |
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| 103 | protected: |
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| 104 | ShapeType shape; |
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| 105 | |
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| 106 | SString nameForErrors() const; |
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| 107 | int internalcheck(CheckType check); |
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| 108 | |
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| 109 | void init(const Geno &srcgen, bool _using_checkpoints, bool _is_checkpoint); |
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| 110 | void init(); |
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| 111 | |
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| 112 | void delMap(); |
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| 113 | void delF0Map(); |
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| 114 | void initMap(); |
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| 115 | void initF0Map(); |
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| 116 | |
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| 117 | public: |
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| 118 | /** get current model state. |
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| 119 | \f[(dot) |
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| 120 | digraph M |
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| 121 | { |
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| 122 | node [fontsize=12] |
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| 123 | edge [fontsize=10] |
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| 124 | building [label="building = can be modified"] |
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| 125 | valid -> building [label="open()"] |
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| 126 | building -> valid [label="close()"] |
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| 127 | invalid -> building [label="open()"] |
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| 128 | building -> invalid [label="close() [failed]"] |
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| 129 | empty -> building [label="open()"] |
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| 130 | } |
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| 131 | \f] |
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| 132 | */ |
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| 133 | ModelBuildStatus getStatus() const { return buildstatus; } |
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| 134 | int isValid() const { return buildstatus == valid; } |
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| 135 | int getErrorPosition(bool includingwarnings = false); |
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| 136 | ShapeType getShapeType() const { return shape; } |
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| 137 | bool isUsingCheckpoints() const { return using_checkpoints; } |
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| 138 | bool isCheckpoint() const { return is_checkpoint; } |
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| 139 | |
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| 140 | void updateRefno(); // set ::refno for all elements |
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| 141 | |
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| 142 | int getCheckpointCount(); |
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| 143 | Model* getCheckpoint(int i); |
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| 144 | |
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| 145 | /// The bounding box size. Valid if the model is valid. Read only. |
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| 146 | Pt3D size; |
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| 147 | |
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| 148 | SString vis_style; |
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| 149 | double startenergy; |
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| 150 | Callback delmodel_list; |
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| 151 | ModelUserTags userdata; |
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| 152 | |
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| 153 | /// Create empty model with invalid empty genotype |
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| 154 | Model(); |
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| 155 | |
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| 156 | /** Create a model based on provided genotype |
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| 157 | @param buildmaps if not 0, generate mapping information for the model. |
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| 158 | default is 0, because mapping uses additional time and memory. |
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| 159 | @see getMap() |
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| 160 | */ |
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| 161 | Model(const Geno &src, bool buildmaps = false, bool _using_checkpoints = false, bool _is_checkpoint = false); |
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| 162 | Model(const Model &mod, bool buildmaps = false, bool _using_checkpoints = false, bool _is_checkpoint = false); |
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| 163 | /** duplicate the model. |
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| 164 | the resulting object's status is 'building' (opened). |
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| 165 | @see getStatus() |
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| 166 | */ |
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| 167 | void operator=(const Model &source); |
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| 168 | |
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| 169 | /** move all elements from 'source' into our model object. |
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| 170 | 'source' becomes empty after this operation. |
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| 171 | the model will be opened if it is not already open. |
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| 172 | @see addElementsFrom(const Model &source); |
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| 173 | */ |
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| 174 | void moveElementsFrom(Model &source); |
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| 175 | |
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| 176 | /** copy all elements from 'source' into our model object |
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| 177 | without affecting the 'source'. |
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| 178 | the model will be opened if it is not already open. |
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| 179 | @see moveElementsFrom(Model &source); |
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| 180 | */ |
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| 181 | void addElementsFrom(const Model &source) |
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| 182 | { |
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| 183 | Model m(source); moveElementsFrom(m); |
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| 184 | } |
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| 185 | |
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| 186 | void operator+=(const Model &source) |
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| 187 | { |
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| 188 | addElementsFrom(source); |
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| 189 | } |
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| 190 | |
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| 191 | ~Model(); |
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| 192 | |
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| 193 | /** @return source genotype. |
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| 194 | @warn source genotype will not automatically change |
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| 195 | when the model is modified. this behaviour is inconsistent |
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| 196 | with the previous release. use getF0Geno() if you need |
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| 197 | the updated genotype. |
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| 198 | @see getF0Geno(), setGeno() |
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| 199 | */ |
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| 200 | const Geno &getGeno() const; |
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| 201 | |
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| 202 | /// change source genotype |
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| 203 | void setGeno(const Geno& newgeno); |
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| 204 | |
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| 205 | /** @return f0 genotype - generated from current model state |
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| 206 | don't use between open()-close() |
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| 207 | */ |
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| 208 | const Geno getF0Geno(); |
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| 209 | |
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| 210 | /// make f0 genotype from current construction (low level version of getF0Geno) |
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| 211 | void makeGeno(Geno &, MultiMap *map = 0, bool handle_defaults = true); |
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| 212 | |
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| 213 | /** @return Mapping from source genotype (0-based position in text) to model elements reference numbers. |
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| 214 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
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| 215 | The map can be empty if the mapping hasn't been requested earlier (in constructor) |
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| 216 | or the converters don't support mapping. |
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| 217 | If you create or modify the model using singleStepBuild() or direct manipulation |
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| 218 | the map will be not changed or created automatically - it is your responsibility. |
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| 219 | @see Model(const Geno &src,int buildmaps=0), singleStepBuild(), PartBase::addMapping() |
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| 220 | @see clearMap() |
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| 221 | @see convmap |
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| 222 | |
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| 223 | */ |
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| 224 | MultiMap &getMap(); |
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| 225 | |
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| 226 | /** Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
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| 227 | @return mapping from f0 genotype (0-based position in text) to model elements reference numbers |
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| 228 | */ |
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| 229 | const MultiMap &getF0Map(); |
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| 230 | |
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| 231 | /** discard all mapping information for this model. |
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| 232 | getMap().clear() also works, but it doesn't remove mappings from model elements. |
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| 233 | If there are any mappings, they will be incorporated into model map during close(). |
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| 234 | @see close(), getMap(), PartBase::clearMapping() |
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| 235 | */ |
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| 236 | void clearMap(); |
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| 237 | |
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| 238 | /** Generate mapping from the current genotype to the f0 genotype. |
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| 239 | This works only if both current and f0 maps are already known. |
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| 240 | Read about how mappings work: http://www.framsticks.com/files/common/GeneticMappingsInArtificialGenomes.pdf |
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| 241 | @see convmap |
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| 242 | */ |
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| 243 | void getCurrentToF0Map(MultiMap& m); |
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| 244 | |
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| 245 | void setValidationLevel(int level) |
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| 246 | { |
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| 247 | checklevel = level; |
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| 248 | } |
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| 249 | |
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| 250 | /// calculate location of the new part connected to the existing one |
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| 251 | /// using delta option |
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| 252 | Pt3D whereDelta(const Part& start, const Pt3D& rot, const Pt3D& delta); |
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| 253 | |
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| 254 | /// create the whole model from scratch, using current genotype |
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| 255 | void rebuild(bool buildmaps); |
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| 256 | |
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| 257 | /// setGeno(newgeno); rebuild(); |
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| 258 | void rebuild(const Geno& newgeno, bool buildmaps) { setGeno(newgeno); rebuild(buildmaps); } |
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| 259 | |
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| 260 | /// reuse current model object but discard all model data |
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| 261 | void clear(); |
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| 262 | |
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| 263 | enum ItemType { UnknownType, ModelType, PartType, JointType, NeuronType, NeuronConnectionType, CheckpointType }; |
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| 264 | static ItemType itemTypeFromLinePrefix(const char* line); |
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| 265 | /** Execute single line of <B>f0</B> genotype. |
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| 266 | Return value is non-negative reference number of the created item, |
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| 267 | or negative value. reference number can be used to access |
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| 268 | the item using getPart(int), getJoint(int) and getNeuroItem(int) methods. |
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| 269 | @param line_num optional line number used in error messages |
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| 270 | @param srcrange source genotype range which will be mapped to this element |
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| 271 | */ |
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| 272 | int addFromString(ItemType item_type, const SString &singleline, int line_num, const MultiRange* srcrange = NULL); |
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| 273 | /** Execute single line of <B>f0</B> genotype - compatiblity variant */ |
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| 274 | int addFromString(ItemType item_type, const SString &singleline, const MultiRange* srcrange = NULL); |
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| 275 | /** Execute single line of <B>f0</B> genotype - low level variant, used by Model::build(), error messages returned as string instead of calling logger */ |
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| 276 | int addFromStringNoLog(ItemType item_type, const SString &singleline, SString& error_message, const MultiRange* srcrange = 0); |
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| 277 | |
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| 278 | /// separate build stages (for future use) |
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| 279 | void checkpoint(); |
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| 280 | |
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| 281 | /// call resetDelta() on all joints |
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| 282 | void resetAllDelta(); |
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| 283 | |
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| 284 | /// call useDelta() on all joints |
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| 285 | void useAllDelta(bool yesno); |
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| 286 | |
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| 287 | /// Final validity check of the model, all model data has to be available at this point. |
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| 288 | /// If the model was modified, the genotype will be also updated. |
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| 289 | /// It also calls "validate" with all side effects. |
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| 290 | /// @return > 0 means "valid" |
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| 291 | int close(bool building_live_model = false); |
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| 292 | |
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| 293 | /// Enable model building. |
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| 294 | /// You should use it if you need to create new model, modify the model after close |
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| 295 | /// or modify the model created from the genotype. |
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| 296 | /// Between open() and close() the model is not fully usable. |
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| 297 | void open(bool _using_checkpoints = false, bool _is_checkpoint = false); |
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| 298 | |
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| 299 | /// Current model written as f0 genotype while building |
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| 300 | /// (not cached, not validated, probably unusable and bad if used before close(). But good for debugging.) |
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| 301 | Geno rawGeno(); |
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| 302 | |
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| 303 | /// partial validity check - you can use this call |
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| 304 | /// anytime between open - close. |
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| 305 | /// this function will check (and repair) |
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| 306 | /// - part-joint-neuro connections |
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| 307 | /// - model geometry (if "delta option" was used) |
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| 308 | /// - physical/biological limits |
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| 309 | /// @return 1 = valid |
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| 310 | /// @return 0 = invalid |
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| 311 | /// validate doesn't make the model fully usable (for simulation) |
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| 312 | /// you still need to use close if you have changed anything |
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| 313 | int validate(); |
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| 314 | |
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| 315 | int getPartCount() const; |
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| 316 | /// you can access parts 0 .. getPartCount()-1. |
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| 317 | Part *getPart(int i) const; |
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| 318 | |
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| 319 | int getJointCount() const; |
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| 320 | /// you can access joints 0 .. getJointCount()-1. |
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| 321 | Joint *getJoint(int i) const; |
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| 322 | |
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| 323 | int getNeuroCount() const; |
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| 324 | int getConnectionCount() const; |
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| 325 | /// you can access neurons 0 .. getNeuroCount()-1. |
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| 326 | Neuro *getNeuro(int i) const; |
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| 327 | |
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| 328 | /** create new Part and add it to the model. @see addPart() */ |
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| 329 | Part *addNewPart(Part::Shape shape = Part::SHAPE_BALL_AND_STICK) { return addPart(new Part(shape)); } |
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| 330 | /** create new Joint and add it to the model. @see addJoint() */ |
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| 331 | Joint *addNewJoint(Part *p1 = NULL, Part *p2 = NULL, Joint::Shape shape = Joint::SHAPE_BALL_AND_STICK) { Joint *j = addJoint(new Joint()); j->shape = shape; if ((p1 != NULL) && (p2 != NULL)) j->attachToParts(p1, p2); return j; } |
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| 332 | /** create new Neuro and add it to the model. @see addNeuro() */ |
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| 333 | Neuro *addNewNeuro() { return addNeuro(new Neuro()); } |
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| 334 | |
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| 335 | /** add p to the model. p->refno is adjusted. @return the Part just added (==p). */ |
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| 336 | Part *addPart(Part *p); |
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| 337 | /** add j to the model. j->refno is adjusted. @return the Joint just added (==j). */ |
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| 338 | Joint *addJoint(Joint *j); |
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| 339 | /** add n to the model. n->refno is adjusted. @return the Neuro just added (==n). */ |
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| 340 | Neuro *addNeuro(Neuro *n); |
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| 341 | |
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| 342 | /** remove the part from model. |
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| 343 | @param removeattachedjoints if not 0 -> remove all joints connected with this part |
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| 344 | @param removeattachedneurons if not 0 -> remove neurons attached to this part */ |
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| 345 | void removePart(int partindex, int removeattachedjoints = 1, int removeattachedneurons = 1); |
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| 346 | |
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| 347 | /** remove the joint from model. |
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| 348 | @param removeattachedneurons if not 0 -> remove neurons attached to this joint */ |
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| 349 | void removeJoint(int jointindex, int removeattachedneurons = 1); |
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| 350 | |
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| 351 | /** remove the neuron from model. |
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| 352 | @param removereferences if true -> look for references to this neuron |
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| 353 | (i.e. connections from other neurons) and remove them as well */ |
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| 354 | void removeNeuro(int neuroindex, bool removereferences = true); |
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| 355 | |
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| 356 | void removeNeuros(SList &nlist); |
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| 357 | |
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| 358 | /// @return part index or -1 if not found in the model |
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| 359 | int findPart(Part* p); |
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| 360 | /// @return joint index or -1 if not found in the model |
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| 361 | int findJoint(Joint* j); |
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| 362 | /// @return neuro index or -1 if not found in the model |
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| 363 | int findNeuro(Neuro* nu); |
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| 364 | /// @return joint index or -1 if not found in the model |
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| 365 | int findJoint(Part *p1, Part *p2); |
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| 366 | |
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| 367 | /** make the list of neuros satisfying given search criteria: classname,part,joint |
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| 368 | @param result objects will be appended here |
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| 369 | @return number of objects found */ |
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| 370 | int findNeuros(SList& result, const char* classname = 0, const Part* part = 0, const Joint* joint = 0); |
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| 371 | |
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| 372 | /** search for joints connected to the part |
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| 373 | @param result objects will be appended here |
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| 374 | @return number of objects found */ |
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| 375 | int findJoints(SList& result, const Part* part = 0); |
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| 376 | |
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| 377 | void disturb(double amount); |
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| 378 | void move(const Pt3D& shift); |
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| 379 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
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| 380 | void rotate(const Orient& rotation); |
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| 381 | /// rotate around the origin (move-rotate-move to rotate around arbitrary point) |
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| 382 | void rotate(const Pt3D& angles) { Orient o = Orient_1; o.rotate(angles); rotate(o); } |
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| 383 | |
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| 384 | /// build this model using solid shape types, based on the provided ball-and-stick model. See also shapeconvert.cpp. |
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| 385 | void buildUsingSolidShapeTypes(const Model& src_ballandstick_shapes, Part::Shape use_shape = Part::SHAPE_CYLINDER, float thickness = 0.2); |
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| 386 | |
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| 387 | protected: |
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| 388 | static const int MODEL_MAPPING_OFFSET = 0x10000000; |
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| 389 | public: |
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| 390 | static int elementToMap(ItemType t, int i); |
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| 391 | struct TypeAndIndex |
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| 392 | { |
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| 393 | ItemType type; int index; |
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| 394 | TypeAndIndex() :type(UnknownType), index(0) {} |
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| 395 | TypeAndIndex(ItemType _type, int _index) :type(_type), index(_index) {} |
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| 396 | }; |
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| 397 | static TypeAndIndex mapToElement(int i); |
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| 398 | static int partToMap(int i); |
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| 399 | static int jointToMap(int i); |
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| 400 | static int neuroToMap(int i); |
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| 401 | static int mapToPart(int i); |
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| 402 | static int mapToJoint(int i); |
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| 403 | static int mapToNeuro(int i); |
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| 404 | |
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| 405 | static void makeGenToGenMap(MultiMap& result, const MultiMap& gen1tomodel, const MultiMap& gen2tomodel); |
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| 406 | |
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| 407 | /////////////////////////// |
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| 408 | |
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| 409 | static Part& getMinPart(); |
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| 410 | static Part& getMaxPart(); |
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| 411 | static Part& getDefPart(); |
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| 412 | static Joint& getMinJoint(); |
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| 413 | static Joint& getMaxJoint(); |
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| 414 | static Joint& getDefJoint(); |
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| 415 | static Neuro& getMinNeuro(); |
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| 416 | static Neuro& getMaxNeuro(); |
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| 417 | static Neuro& getDefNeuro(); |
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| 418 | }; |
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| 419 | |
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| 420 | /** |
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| 421 | An object of this class is created from a Model and returns the solids-type const Model& regardless of the source Model shape type. |
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| 422 | For solids-type Models, the same source Model reference is returned. |
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| 423 | For ball-and-stick-type Models, the new temporary Model is created (using Model::buildUsingSolidShapeTypes). |
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| 424 | Useful for making the solids-only code work for both solids Models and ball-and-stick Models, without if's and special cases, like in this example: |
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| 425 | |
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| 426 | void fun(const Model& input) // 'input' can be any shape type |
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| 427 | { |
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| 428 | SolidsShapeTypeModel converted(input); // 'converted' contains either 'input' or the new solids-type Model created from 'input' |
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| 429 | functionAcceptingSolidsTypeModel(converted); // operator const Model&() is called automatically because of the function signature |
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| 430 | int n=converted.getModel().getPartCount(); // getting the const Model& explicitly (converted.getPartCount() would fail) |
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| 431 | } |
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| 432 | */ |
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| 433 | class SolidsShapeTypeModel |
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| 434 | { |
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| 435 | public: |
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| 436 | Model *converted_model; |
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| 437 | Model *using_model; |
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| 438 | SolidsShapeTypeModel(Model& m, Part::Shape use_shape = Part::SHAPE_CYLINDER, float thickness = 0.2); |
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| 439 | operator Model&() { return *using_model; } |
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| 440 | Model& getModel() { return *using_model; } |
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| 441 | ~SolidsShapeTypeModel() { if (converted_model) delete converted_model; } |
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| 442 | }; |
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| 443 | |
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| 444 | #endif |
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