source: cpp/frams/genetics/f4/f4_oper.cpp @ 1229

Last change on this file since 1229 was 1229, checked in by Maciej Komosinski, 13 months ago
  • More strict parsing (reporting errors instead of implicit fixes)
  • Simplified and optimized parsing of neuron class names
  • Added a number of comments on parsing peculiarities
  • Property svn:eol-style set to native
File size: 26.6 KB
Line 
1// This file is a part of Framsticks SDK.  http://www.framsticks.com/
2// Copyright (C) 1999-2023  Maciej Komosinski and Szymon Ulatowski.
3// See LICENSE.txt for details.
4
5// Copyright (C) 1999,2000  Adam Rotaru-Varga (adam_rotaru@yahoo.com), GNU LGPL
6// Copyright (C) since 2001 Maciej Komosinski
7// 2018, Grzegorz Latosinski, added support for new API for neuron types and their properties
8
9
10// This representation has a tendency to bloat - adding a small penalty to fitness such as "this.velocity - 0.000000001*String.len(this.genotype);"
11// may help, but it would be better to improve the source code to make genetic operators neutral in terms of genotype length. Adding such a penalty
12// removes "work in progress" changes in genotypes thus promoting immediate, straightforward improvements while hindering slower, multifaceted progress.
13// TODO getting rid of redundancy (having valid genotypes with a lot of "junk code") in this representation looks like a good idea.
14//
15// Note: symbols after the last > are ignored, for example /*4*/<X>N:N>blablaN:N[2:-0.5]XXXwhatever but since they are not parsed into the f4_Node tree, they will be lost after any mutation.
16//
17// TODO the behavior of neuron input indexes during mutation seems badly implemented (see also TREAT_BAD_CONNECTIONS_AS_INVALID_GENO). Are they kept properly maintained when nodes are added and removed? This could be done well because during mutation we operate on the tree structure with cross-references between nodes (so they should not be affected by local changes in the tree), and then convert the tree back to string. Yet, the f4_Node.conn_from is an integer and these fields in nodes do not seem to be maintained on tree node adding/removal... change these integer offsets to references to node objects? But actually, do the offsets that constitute relative connection references concern the f4_Node tree structure (and all these sophisticated calculations of offsets during mutation are useful) or rather they concern the f4_Cells development? verify all situations in f4_Cell::oneStep(), case '['.
18// TODO add simplifying sequences of modifiers (so capital and small letter cancel out, like in f1) - but seems like each single modifier is a separate f4_Node? and perhaps we don't want to use the repair mechanism for this... maybe mutations, when they add/modify/remove a modifier node, should be "cleaning" the tree by removing nodes when they encounter contradictory modifiers on the same subpath, and also limit the number of modifiers of each type just like in f1? To avoid squences like ...<X>llmlIilImmimiimmimifmfl<fifmmimilimmmiimiliffmfliIfififlliflimfliffififmiffmfliflifmIlimimiflimfiffmllliflmimifllifliliflifmIlimimiflimfiffmllliflmimifllfmIlimimiflimfiffmllliflmimiflliflimimmiflimfliffmiflifmfiffllIlififliffififmiffmfliflifIliflimimflimflfflimimifllfflifllfflimlififfiiffifIr<r<...
19// TODO add support for properties of (any class of) neurons - not just sigmoid/force/intertia (':' syntax) for N
20// TODO add mapping genotype character ranges for neural [connections]
21
22
23#include "f4_oper.h"
24#include <frams/util/sstring.h>
25#include <common/log.h>
26
27#include <stdio.h>
28#include <stdlib.h>
29#include "common/nonstd_math.h"
30#include <string.h>
31
32
33const char *Geno_f4::all_modifiers = F14_MODIFIERS ","; //comma in f4 is handled the same way (simple node, F4_ADD_SIMP) as modifiers
34
35// codes that can be changed (apart from being added/deleted)
36#define F4_MUT_CHANGE_CODES "<[#"
37
38#define FIELDSTRUCT Geno_f4
39
40static ParamEntry geno_f4_paramtab[] =
41{
42        { "Genetics: f4", 1, F4_COUNT + F4_ADD_COUNT + F4_MODNEU_COUNT + 2, },
43        { "f4_mut_add", 0, 0, "Add node", "f 0 100 50", FIELD(prob[F4_ADD]), "Mutation: probability of adding a node", },
44        { "f4_mut_add_div", 0, 0, "- add division", "f 0 100 20", FIELD(probadd[F4_ADD_DIV]), "Add node mutation: probability of adding a division", },
45        { "f4_mut_add_conn", 0, 0, "- add connection", "f 0 100 15", FIELD(probadd[F4_ADD_CONN]), "Add node mutation: probability of adding a neural connection", },
46        { "f4_mut_add_neupar", 0, 0, "- add neuron property", "f 0 100 5", FIELD(probadd[F4_ADD_NEUPAR]), "Add node mutation: probability of adding a neuron property/modifier", },
47        { "f4_mut_add_rep", 0, 0, "- add repetition '#'", "f 0 100 10", FIELD(probadd[F4_ADD_REP]), "Add node mutation: probability of adding the '#' repetition gene", },
48        { "f4_mut_add_simp", 0, 0, "- add simple node", "f 0 100 50", FIELD(probadd[F4_ADD_SIMP]), "Add node mutation: probability of adding a random, simple gene", },
49
50        { "f4_mut_del", 0, 0, "Delete node", "f 0 100 20", FIELD(prob[F4_DEL]), "Mutation: probability of deleting a node", },
51
52        { "f4_mut_mod", 0, 0, "Modify node", "f 0 100 30", FIELD(prob[F4_MOD]), "Mutation: probability of changing a node", },
53        { "f4_mut_modneu_conn", 0, 0, "- neuron input: modify source", "f 0 100 60", FIELD(probmodneu[F4_MODNEU_CONN]), "Neuron input mutation: probability of changing its source neuron", },
54        { "f4_mut_modneu_weight", 0, 0, "- neuron input: modify weight", "f 0 100 40", FIELD(probmodneu[F4_MODNEU_WEIGHT]), "Neuron input mutation: probability of changing its weight", },
55
56        { "f4_mut_max_rep", 1, 0, "Maximum number for '#' repetitions", "d 2 20 6", FIELD(mut_max_rep), "Maximum allowed number of repetitions for the '#' repetition gene", },
57        { "f4_mut_exmod", 1, 0, "Excluded modifiers", "s 0 30", FIELD(excluded_modifiers), "Modifiers that will not be added nor deleted during mutation\n(all: " F14_MODIFIERS ")", },
58        { 0, },
59};
60
61#undef FIELDSTRUCT
62
63
64Geno_f4::Geno_f4()
65{
66        supported_format = '4';
67        par.setParamTab(geno_f4_paramtab);
68        par.select(this);
69        par.setDefault();
70
71        mutation_method_names = new const char*[F4_COUNT + F4_ADD_COUNT - 1];
72        int index = 0;
73        mutation_method_names[index++] = "added division";
74        mutation_method_names[index++] = "added neural connection";
75        mutation_method_names[index++] = "added neuron property";
76        mutation_method_names[index++] = "added repetition gene";
77        mutation_method_names[index++] = "added a simple node";
78        mutation_method_names[index++] = "deleted a node";
79        mutation_method_names[index++] = "modified a node";
80        if (index != F4_COUNT + F4_ADD_COUNT - 1) logMessage("Geno_f4", "Constructor", LOG_CRITICAL, "Mutation names init error");
81}
82
83void Geno_f4::setDefaults()
84{
85        excluded_modifiers = F14_MODIFIERS_RARE F14_MODIFIERS_VISUAL;
86}
87
88int Geno_f4::ValidateRec(f4_Node *geno, int retrycount) const
89{
90        // ! the genotype is geno->child (not geno) !
91        // build from it with repair on
92
93        f4_Cells cells(geno->child, 1);
94        cells.simulate();  //we should simulate?!
95
96        // errors not fixed:
97        if (cells.getErrorCode() == GENOPER_OPFAIL)
98        {
99                if (cells.getErrorPos() >= 0) return 1 + cells.getErrorPos();
100                return GENOPER_OPFAIL;
101        }
102        // errors can be fixed
103        if (cells.getErrorCode() == GENOPER_REPAIR)
104        {
105                cells.repairGeno(geno, 1);
106                // note: geno might have been fixed
107                // check again
108                int res2 = GENOPER_OK;
109                if (retrycount > 0)
110                        res2 = ValidateRec(geno, retrycount - 1);
111
112                if (res2 == GENOPER_OK) return GENOPER_REPAIR;
113                return res2;
114        }
115        // no errors:
116        return GENOPER_OK;
117}
118
119
120int Geno_f4::validate(char *& geno, const char *genoname)
121{
122        // convert geno to a tree, then try to validate
123        f4_Node root;
124        if (f4_processRecur(geno, 0, &root) || root.childCount() != 1) return GENOPER_OK; // cannot repair
125
126        const int VALIDATE_TRIALS = 20;
127        if (ValidateRec(&root, VALIDATE_TRIALS) == GENOPER_REPAIR) // if repaired, make it back to string
128        {
129                geno[0] = 0;
130                root.child->sprintAdj(geno);
131        }
132        return GENOPER_OK;
133}
134
135
136int Geno_f4::checkValidity(const char* geno, const char *genoname)
137{
138        f4_Node root;
139        int res = f4_processRecur(geno, 0, &root);
140        if (res) return res;  // errorpos, >0
141        if (root.childCount() != 1) return 1; //earlier: GENOPER_OPFAIL
142        f4_Cells cells(root.child, 0);
143        cells.simulate();
144        if (cells.getErrorCode() == GENOPER_OPFAIL || cells.getErrorCode() == GENOPER_REPAIR)
145        {
146                if (cells.getErrorPos() >= 0) return 1 + cells.getErrorPos();
147                else return 1; //earlier: GENOPER_OPFAIL;
148        }
149        else return GENOPER_OK;
150}
151
152
153int Geno_f4::MutateOne(f4_Node *& g, int &method) const
154{
155        // ! the genotype is g->child (not g) !
156
157        // do the mutation
158        // pick a random node
159        f4_Node *node_mutated = g->child->randomNode();
160        //DB( printf("%c\n", node_mutated->name); )
161
162        switch (roulette(prob, F4_COUNT))
163        {
164        case F4_ADD:
165        {
166                // add a node
167                switch (method = roulette(probadd, F4_ADD_COUNT))
168                {
169                case F4_ADD_DIV:
170                {
171                        // add division ('<')
172                        f4_Node *node_mutated_parent = node_mutated->parent;
173                        node_mutated_parent->removeChild(node_mutated);
174                        f4_Node *node_new_div = new f4_Node('<', node_mutated_parent, node_mutated_parent->pos);
175                        node_new_div->addChild(node_mutated);
176                        // new cell is stick or neuron
177                        // "X>" or "N>"
178                        constexpr double STICK_OR_NEURON = 0.5; // hardcoded probability... could be parametrized, but in a general case (unknown fitness goal) 0.5 makes sense?
179                        f4_Node *node_new = NULL; //stick or neuron or neural connection
180                        if (rndDouble(1) < STICK_OR_NEURON)
181                                node_new = new f4_Node('X', node_new_div, node_new_div->pos);
182                        else
183                        {
184                                // make neuron
185                                NeuroClass *rndclass = GenoOperators::getRandomNeuroClass(Model::SHAPETYPE_BALL_AND_STICK);
186                                if (rndclass == NULL) //no active neurons?
187                                {
188                                        node_new = new f4_Node('X', node_new_div, node_new_div->pos);
189                                }
190                                else
191                                {
192                                        f4_Node *node_new_neuron = new f4_Node(rndclass->getName().c_str(), node_new_div, node_new_div->pos);
193                                        node_new_neuron->neuclass = rndclass;
194                                        node_new = node_new_neuron; //can be changed below if all goes well and we add a new connection too
195                                        if (probadd[F4_ADD_CONN] > 0) //user wants to add connections
196                                        {
197                                                if (rndclass->getPreferredInputs() != 0) //neuron also wants connections?
198                                                {
199                                                        int node_new_neuron_index, other_neuron_index;
200                                                        bool ok = findConnectionNeuronIndexes(g, node_new_neuron, true, node_new_neuron_index, other_neuron_index); //node_new_neuron_index==-1 should never happen, we just added node_new_neuron we are looking for
201                                                        if (ok) //we can create a new connection
202                                                        {
203                                                                node_new = new f4_Node('[', node_new_neuron, node_new_div->pos);
204                                                                connectionNodeChangeRandom(node_new, node_new_neuron_index, other_neuron_index);
205                                                        }
206                                                }
207                                                else if (rndclass->getPreferredOutput() > 0) //neuron also wants connections?
208                                                {
209                                                        // Not so easy: we would need to add a '[' node as a child not of node_new_neuron, but of other neuron that would get an input from node_new_neuron (and need to properly calculate relative connection reference).
210                                                        // The "false" argument in findConnectionNeuronIndexes() below is not suffient, because we also need to access (find) the f4_Node of the other neuron.
211                                                        // A similar logic is implemented in F4_ADD_CONN below, but let's not complicate this F4_ADD_DIV mutation anymore.
212                                                        // The disadvantage is that the node_new_neuron added here which is a neuron that provides output (e.g., a receptor, N, etc.) will not get connected immediately here even when there are already existing neurons wanting inputs (e.g., muscles, N, etc.).
213                                                        //bool ok = findConnectionNeuronIndexes(g, ... , false, ..., ...);
214                                                }
215                                        }
216                                }
217                        }
218                        new f4_Node('>', node_new, node_new->pos); //adds to node_new
219                        node_mutated->parent = node_new_div;
220                        // now, swap children with 50% chance
221                        if (rndUint(2) == 0)
222                        {
223                                node_mutated_parent = node_new_div->child;
224                                node_new_div->child = node_new_div->child2;
225                                node_new_div->child2 = node_mutated_parent;
226                        }
227                }
228                break;
229                case F4_ADD_CONN:
230                {
231                        // add connection
232
233                        // the probability that a randomly selected node will be a neuron and additionally this neuron will accept inputs is low,
234                        // so we disregard randomly picked node_mutated and build a list of all valid candidate nodes here, then randomly select one from them.
235
236                        vector<f4_Node*> candidate_nodes; //neurons that accept input(s)
237                        for (int i = 0; i < g->count(); i++)
238                        {
239                                f4_Node *node = g->ordNode(i);
240                                f4_Node *node_parent = node->parent;
241                                if (node_parent == NULL || node_parent->neuclass == NULL) continue;
242                                int prefinputs = node_parent->neuclass->getPreferredInputs();
243                                if (prefinputs == -1 ||
244                                        prefinputs > 0) //would be nice if we could easily and quickly check if the parent already has its preferred inputs used, so that we do not produce an invalid mutation here... it is possible through the f4_Cell.n_conns field, but only during organism development
245                                        candidate_nodes.push_back(node);
246                        }
247
248                        if (candidate_nodes.size() == 0)
249                                return GENOPER_OPFAIL;
250
251                        node_mutated = candidate_nodes[rndUint((unsigned int)candidate_nodes.size())];
252                        f4_Node *node_mutated_parent = node_mutated->parent;
253
254                        int node_mutated_parent_index, other_neuron_index;
255                        bool ok = findConnectionNeuronIndexes(g, node_mutated_parent, true, node_mutated_parent_index, other_neuron_index); //node_mutated_parent_index==-1 should never happen, we earlier selected the neuron we are now looking for
256                        if (!ok)
257                                return GENOPER_OPFAIL;
258
259                        node_mutated->parent->removeChild(node_mutated); //this subtree will be reconnected below, as a child to node_new_conn
260                        f4_Node *node_new_conn = new f4_Node('[', node_mutated->parent, node_mutated->parent->pos);
261                        node_new_conn->addChild(node_mutated);
262                        node_mutated->parent = node_new_conn; // node_mutated_parent is the neuron, node_mutated->parent is '['
263                        connectionNodeChangeRandom(node_new_conn, node_mutated_parent_index, other_neuron_index);
264                }
265                break;
266                case F4_ADD_NEUPAR:
267                {
268                        // add neuron modifier
269                        node_mutated->parent->removeChild(node_mutated);
270                        f4_Node *n2 = new f4_Node(':', node_mutated->parent, node_mutated->parent->pos);
271                        nparNodeMakeRandom(n2);
272                        n2->addChild(node_mutated);
273                        node_mutated->parent = n2;
274                }
275                break;
276                case F4_ADD_REP:
277                {
278                        // add repetition ('#')
279                        // repeated code (left child) is the original, right child is empty, count is set to 2
280                        f4_Node *n3 = node_mutated->parent;
281                        n3->removeChild(node_mutated);
282                        f4_Node *n2 = new f4_Node('#', n3, n3->pos);
283                        n2->reps = 2;
284                        n2->addChild(node_mutated);
285                        new f4_Node('>', n2, n2->pos);
286                        node_mutated->parent = n2;
287                }
288                break;
289                case F4_ADD_SIMP:
290                {
291                        // add simple node
292                        // choose a simple node from ADD_SIMPLE_CODES
293                        node_mutated->parent->removeChild(node_mutated);
294                        //f4_Node *n2 = new f4_Node(ADD_SIMPLE_CODES[rndUint(strlen(ADD_SIMPLE_CODES))], n1->parent, n1->parent->pos);
295                        int modifierid = GenoOperators::getRandomChar(all_modifiers, excluded_modifiers.c_str());
296                        f4_Node *n2 = new f4_Node(all_modifiers[modifierid], node_mutated->parent, node_mutated->parent->pos);
297                        n2->addChild(node_mutated);
298                        node_mutated->parent = n2;
299                }
300                break;
301                }
302        }
303        break;
304
305        case F4_DEL:
306        {
307                method = F4_ADD_COUNT - 1 + F4_DEL;
308                // delete a node
309                // must pick a node with parent, and at least one child
310                // already picked a node, but repeat may be needed
311                for (int i = 0; i < 10; i++)
312                {
313                        if ((node_mutated->parent != NULL) && (g != node_mutated->parent))
314                                if (node_mutated->child != NULL)
315                                        break;
316                        // try a new one
317                        node_mutated = g->child->randomNode();
318                }
319                if ((node_mutated->parent != NULL) && (g != node_mutated->parent))
320                {
321                        switch (node_mutated->childCount())
322                        {
323                        case 0: break;
324                        case 1:  // one child
325                        {
326                                f4_Node *node_mutated_parent = node_mutated->parent;
327                                node_mutated_parent->removeChild(node_mutated);
328                                if (node_mutated->child != NULL)
329                                {
330                                        node_mutated->child->parent = node_mutated_parent;
331                                        node_mutated_parent->addChild(node_mutated->child);
332                                        node_mutated->child = NULL;
333                                }
334                                if (node_mutated->child2 != NULL)
335                                {
336                                        node_mutated->child2->parent = node_mutated_parent;
337                                        node_mutated_parent->addChild(node_mutated->child2);
338                                        node_mutated->child2 = NULL;
339                                }
340                                // destroy n1
341                                node_mutated->parent = NULL;
342                                delete node_mutated;
343                        }
344                        break;
345
346                        case 2:  // two children
347                        {
348                                // two children
349                                f4_Node *n2 = node_mutated->parent;
350                                n2->removeChild(node_mutated);
351                                // n1 has two children. pick one randomly 50-50, destroy other
352                                if (rndUint(2) == 0)
353                                {
354                                        node_mutated->child->parent = n2;
355                                        n2->addChild(node_mutated->child);
356                                        node_mutated->child = NULL;
357                                        node_mutated->child2->parent = NULL;
358                                }
359                                else
360                                {
361                                        node_mutated->child2->parent = n2;
362                                        n2->addChild(node_mutated->child2);
363                                        node_mutated->child2 = NULL;
364                                        node_mutated->child->parent = NULL;
365                                }
366                                // destroy n1
367                                node_mutated->parent = NULL;
368                                delete node_mutated;
369                        }
370                        break;
371                        }
372                }
373                else return GENOPER_OPFAIL;
374        }
375        break;
376        case F4_MOD:
377        {
378                method = F4_ADD_COUNT - 1 + F4_MOD;
379                // change a node
380                // the only nodes that are modifiable are F4_MUT_CHANGE_CODES
381                // try to get a modifiable node
382                // already picked a node, but repeat may be needed
383                int i = 0;
384                while (1)
385                {
386                        if (strchr(F4_MUT_CHANGE_CODES, node_mutated->name[0])) break;
387                        // try a new one
388                        node_mutated = g->child->randomNode();
389                        i++;
390                        if (i >= 20) return GENOPER_OPFAIL;
391                }
392                switch (node_mutated->name[0])
393                {
394                case '<':
395                {
396                        // swap children
397                        f4_Node *n2 = node_mutated->child;
398                        node_mutated->child = node_mutated->child2;
399                        node_mutated->child2 = n2;
400                }
401                break;
402                case '[':
403                {
404                        switch (roulette(probmodneu, F4_MODNEU_COUNT))
405                        {
406                        case F4_MODNEU_CONN:
407                        {
408                                f4_Node *neuron = node_mutated; //we start in '[' node and follow up parents until we find the neuron with these connections
409                                while (neuron != NULL && neuron->neuclass == NULL) neuron = neuron->parent;
410                                if (neuron == NULL)
411                                        return GENOPER_OPFAIL; //did not find a neuron on the way up tree
412
413
414                                int neuron_index, other_neuron_index;
415                                bool ok = findConnectionNeuronIndexes(g, neuron, true, neuron_index, other_neuron_index); //neuron_index==-1 should never happen, we know the neuron is in the tree
416                                if (!ok)
417                                        return GENOPER_OPFAIL;
418
419                                connectionNodeChangeRandom(node_mutated, neuron_index, other_neuron_index);
420                                break;
421                        }
422                        case F4_MODNEU_WEIGHT:
423                                node_mutated->conn_weight = GenoOperators::getMutatedNeuronConnectionWeight(node_mutated->conn_weight);
424                                break;
425                        }
426                }
427                break;
428
429                case '#':
430                {
431                        repeatNodeChangeRandom(node_mutated);
432                }
433                break;
434                }
435        }
436        break;
437
438        default: //no mutations allowed?
439                return GENOPER_OPFAIL;
440        }
441        return GENOPER_OK;
442}
443
444// find all neurons and the needle
445vector<NeuroClass*> Geno_f4::findAllNeuronsAndNode(f4_Node * const & g, f4_Node* const &needle_neuron, int &found_index)
446{
447        found_index = -1; // not found (for example, needle_neuron is not a neuroclass node or not added to the "g" tree)
448        vector<NeuroClass*> neulist;
449        for (int i = 0; i < g->count(); i++)
450        {
451                f4_Node *node = g->ordNode(i);
452                if (node->neuclass != NULL)
453                {
454                        neulist.push_back(node->neuclass);
455                        if (node == needle_neuron)
456                                found_index = int(neulist.size()) - 1;
457                }
458        }
459        return neulist;
460}
461
462bool Geno_f4::findConnectionNeuronIndexes(f4_Node * const &g, f4_Node *neuron, bool other_has_output, int &neuron_index, int &other_neuron_index)
463{
464        vector<NeuroClass*> neulist = findAllNeuronsAndNode(g, neuron, neuron_index);
465        if (neuron_index == -1)
466                return false;
467
468        other_neuron_index = other_has_output ?
469                GenoOperators::getRandomNeuroClassWithOutput(neulist) //find an existing neuron that provides an output
470                :
471                GenoOperators::getRandomNeuroClassWithInput(neulist); //find an existing neuron that accepts input(s)
472        return other_neuron_index >= 0;
473}
474
475// change a [ node
476void Geno_f4::connectionNodeChangeRandom(f4_Node *nn, int nn_index, int other_index) const
477{
478        // relative input connection to some existing neuron
479        nn->conn_from = nn_index - other_index;
480        //nn->conn_from = (int)(4.0f * (rndDouble(1) - 0.5)); //in very old times - did not care about neuron input/output preferences
481
482        nn->conn_weight = GenoOperators::getMutatedNeuronConnectionWeight(nn->conn_weight);
483}
484
485
486// make a random : node
487void Geno_f4::nparNodeMakeRandom(f4_Node *nn) const
488{
489        unsigned int prop = rndUint(3); //random neuron property
490        nn->prop_symbol = "!=/"[prop];
491        nn->prop_increase = rndUint(2) == 1;
492}
493
494// change a repeat # node
495void Geno_f4::repeatNodeChangeRandom(f4_Node *nn) const
496{
497        if (rndDouble(1) < 0.5) nn->reps++; else nn->reps--; // change count
498        if (nn->reps < 1) nn->reps = 1;
499        if (nn->reps > mut_max_rep) nn->reps = mut_max_rep;
500}
501
502
503int Geno_f4::MutateOneValid(f4_Node *& g, int &method) const
504// mutate one, until a valid genotype is obtained
505{
506        // ! the genotype is g->child (not g) !
507        int i, res;
508        f4_Node *gcopy = NULL;
509        const int TRY_MUTATE = 20;
510        // try this at most TRY_MUTATE times: copy, mutate, then validate
511        for (i = 0; i < TRY_MUTATE; i++)
512        {
513                gcopy = g->duplicate();
514
515                res = MutateOne(gcopy, method);
516
517                if (GENOPER_OK != res)
518                {
519                        // mutation failed, try again
520                        delete gcopy;
521                        continue;  // for
522                }
523                // try to validate it
524                res = ValidateRec(gcopy, 10);
525                // accept if it is OK, or was repaired
526                if (GENOPER_OK == res)
527                        //(GENOPER_REPAIR == res)
528                {
529                        // destroy the original one
530                        g->destroy();
531                        // make it the new one
532                        *g = *gcopy;
533                        gcopy->child = NULL;
534                        gcopy->child2 = NULL;
535                        delete gcopy;
536                        res = GENOPER_OK;
537                        goto retm1v;
538                }
539                delete gcopy;
540        }
541        // attempts failed
542        res = GENOPER_OPFAIL;
543retm1v:
544        return res;
545}
546
547
548int Geno_f4::mutate(char *& g, float & chg, int &method)
549{
550        f4_Node *root = new f4_Node;
551        if (f4_processRecur(g, 0, root) || root->childCount() != 1)
552        {
553                delete root;
554                return GENOPER_OPFAIL;
555        } // could not convert or bad: fail
556        // mutate one node, set chg as this percent
557        chg = 1.0 / float(root->child->count());
558        if (MutateOneValid(root, method) != GENOPER_OK)
559        {
560                delete root;
561                return GENOPER_OPFAIL;
562        }
563        // OK, convert back to string
564        g[0] = 0;
565        root->child->sprintAdj(g);
566        delete root;
567        return GENOPER_OK;
568}
569
570
571/*
572int Geno_f4::MutateMany(char *& g, float & chg)
573// check if original is valid, then
574// make a number of mutations
575{
576int res, n, i;
577int totNodes = 0;
578int maxToMut = 0;
579
580// convert to tree
581f4_Node *root;
582root = new f4_Node();
583res = f4_processrec(g, 0, root);
584if (res) {
585// could not convert, fail
586goto retm;
587}
588if (1 != root->childCount()) {
589res = GENOPER_OPFAIL;
590goto retm;
591}
592
593// check if original is valid
594res = ValidateRec( root, 20 );
595// might have been repaired!
596if (GENOPER_REPAIR==res) {
597res = GENOPER_OK;
598}
599if (GENOPER_OK != res) {
600goto retm;
601}
602
603// decide number of nodes to mutate
604// decide maximum number of nodes to mutate: 0.25*nodes, min 2
605totNodes = root->child->count();
606maxToMut = (int)( 0.25f * totNodes);
607if (maxToMut<2) maxToMut=2;
608if (maxToMut>totNodes) maxToMut=totNodes;
609
610// decide number of nodes to mutate
611n = (int)( 0.5 + rndDouble(1) * maxToMut );
612if (n<1) n=1;
613if (n>totNodes) n=totNodes;
614// set chg as this percent
615chg = ((float)n) / ((float)totNodes);
616for (i=0; i<n; i++)
617{
618res = MutateOneValid(root);
619if (GENOPER_OK != res)
620{
621res = GENOPER_OPFAIL;
622goto retm;
623}
624}
625// OK, convert back to string
626g[0]=0;
627root->child->sprintAdj(g);
628retm:
629delete root;
630return res;
631}
632*/
633
634
635int Geno_f4::CrossOverOne(f4_Node *g1, f4_Node *g2, float chg) const
636{
637        // ! the genotypes are g1->child and g2->child (not g1 g2) !
638        // single offspring in g1
639        int smin, smax;
640        float size;
641        f4_Node *n1, *n2, *n1p, *n2p;
642
643        // determine desired size
644        size = (1 - chg) * (float)g1->count();
645        smin = (int)(size * 0.9f - 1);
646        smax = (int)(size * 1.1f + 1);
647        // get a random node with desired size
648        n1 = g1->child->randomNodeWithSize(smin, smax);
649
650        // determine desired size
651        size = (1 - chg) * (float)g2->count();
652        smin = (int)(size * 0.9f - 1);
653        smax = (int)(size * 1.1f + 1);
654        // get a random node with desired size
655        n2 = g2->child->randomNodeWithSize(smin, smax);
656
657        // exchange the two nodes:
658        n1p = n1->parent;
659        n2p = n2->parent;
660        n1p->removeChild(n1);
661        n1p->addChild(n2);
662        n2p->removeChild(n2);
663        n2p->addChild(n1);
664        n1->parent = n2p;
665        n2->parent = n1p;
666
667        return GENOPER_OK;
668}
669
670int Geno_f4::crossOver(char *&g1, char *&g2, float &chg1, float &chg2)
671{
672        f4_Node root1, root2, *copy1, *copy2;
673
674        // convert genotype strings into tree structures
675        if (f4_processRecur(g1, 0, &root1) || (root1.childCount() != 1)) return GENOPER_OPFAIL;
676        if (f4_processRecur(g2, 0, &root2) || (root2.childCount() != 1)) return GENOPER_OPFAIL;
677
678        // decide amounts of crossover, 0.1-0.9
679        chg1 = 0.1 + rndDouble(0.8);
680        chg2 = 0.1 + rndDouble(0.8);
681
682        copy1 = root1.duplicate();
683        if (CrossOverOne(copy1, &root2, chg1) != GENOPER_OK) { delete copy1; copy1 = NULL; }
684        copy2 = root2.duplicate();
685        if (CrossOverOne(copy2, &root1, chg2) != GENOPER_OK) { delete copy2; copy2 = NULL; }
686
687        g1[0] = 0;
688        g2[0] = 0;
689        if (copy1) { copy1->child->sprintAdj(g1); delete copy1; }
690        if (copy2) { copy2->child->sprintAdj(g2); delete copy2; }
691        if (g1[0] || g2[0]) return GENOPER_OK; else return GENOPER_OPFAIL;
692}
693
694uint32_t Geno_f4::style(const char *g, int pos)
695{
696        char ch = g[pos];
697
698        // style categories
699#define STYL4CAT_MODIFIC F14_MODIFIERS ","
700#define STYL4CAT_NEUMOD "/!="
701#define STYL4CAT_NEUSPECIAL "|@*"
702#define STYL4CAT_DIGIT "+-0123456789.[]" //'+' is only for adjusting old-style properties "/!="
703#define STYL4CAT_REST ":XN<># "
704
705        if (!isalpha(ch) && !strchr(STYL4CAT_MODIFIC STYL4CAT_NEUMOD STYL4CAT_NEUSPECIAL STYL4CAT_DIGIT STYL4CAT_REST "\t", ch))
706        {
707                return GENSTYLE_CS(0, GENSTYLE_INVALID);
708        }
709        uint32_t style = GENSTYLE_CS(0, GENSTYLE_STRIKEOUT); //default, should be changed below
710        if (strchr("X", ch))                     style = GENSTYLE_CS(0, GENSTYLE_BOLD);
711        else if (strchr(":", ch))                style = GENSTYLE_CS(0, GENSTYLE_NONE);
712        else if (strchr("#", ch))                style = GENSTYLE_RGBS(220, 0, 0, GENSTYLE_BOLD);
713        else if (strchr("/=!", ch))              style = GENSTYLE_RGBS(255, 140, 0, GENSTYLE_BOLD); //property... for now, f4 does not supoprt properties in general for any neuron class, like f1 does
714        else if (strchr("N@|*", ch))             style = GENSTYLE_RGBS(150, 0, 150, GENSTYLE_BOLD); //neuroclass
715        else if (strchr("<", ch))                style = GENSTYLE_RGBS(0, 0, 200, GENSTYLE_BOLD);
716        else if (strchr(">", ch))                style = GENSTYLE_RGBS(0, 0, 100, GENSTYLE_NONE);
717        else if (strchr(STYL4CAT_DIGIT, ch))     style = GENSTYLE_CS(GENCOLOR_NUMBER, GENSTYLE_NONE);
718        else if (strchr(STYL4CAT_MODIFIC, ch))   style = GENSTYLE_RGBS(100, 100, 100, GENSTYLE_NONE);
719        else if (strchr(STYL4CAT_NEUMOD, ch))    style = GENSTYLE_RGBS(0, 150, 0, GENSTYLE_NONE);
720        if (isalpha(ch))
721        {
722                // allowed neuron formats:
723                //   N:CLASSNAME
724                //   N:@
725                //   N:|
726                // old syntax still supported in coloring, but no longer valid:
727                //   [SENSOR, WEIGHT]
728                //   N@
729                //   N|
730                // ...so must have N: or [ before neuroclass name (or just N, but this is handled above - for N@|* only)
731
732                while (pos > 0)
733                {
734                        pos--;
735                        if (!isalpha(g[pos]))
736                        {
737                                if (isupper(g[pos + 1]) && (g[pos] == '[') || (g[pos] == ':' && pos > 0 && g[pos - 1] == 'N')) //we may have sequences like :-/:I (even though they are not valid) - in this example "I" should not be treated as neuron name, hence there must also be a "N" before ":"
738                                        style = GENSTYLE_RGBS(150, 0, 150, GENSTYLE_BOLD); // neuroclass
739                                //(...) else (...)
740                                //      style = GENSTYLE_RGBS(255, 140, 0, GENSTYLE_BOLD); // property - current f4 does not support neuron properties in a general case, only those old-style "/=!" as +! -! += -= +/ -/
741                                break;
742                        }
743                }
744        }
745        return style;
746}
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