source: cpp/frams/config/sdk_build_config.h @ 826

Last change on this file since 826 was 826, checked in by Maciej Komosinski, 18 months ago

Used the Dragon4 algorithm to print floating point values with full precision instead of "%.17g"

  • Property svn:eol-style set to native
File size: 772 bytes
Line 
1// This file is a part of Framsticks SDK.  http://www.framsticks.com/
2// Copyright (C) 1999-2018  Maciej Komosinski and Szymon Ulatowski.
3// See LICENSE.txt for details.
4
5#ifndef _SDK_BUILD_CONFIG_H_
6#define _SDK_BUILD_CONFIG_H_
7
8#include "version.h"
9
10#ifdef __APPLE__
11  #define MACOS
12#elif defined __linux || defined __CYGWIN__
13  #define LINUX
14#endif
15
16#define USE_PRINTFLOAT_DRAGON4
17#define NOCREATUREOBJECT
18#define SDK_WITHOUT_FRAMS
19#define NO_BARRIER
20#define NO_VMACHINE
21
22#define NEURO_IMPL_FILES "neuroimplfiles-SDK.h"
23#define NEURO_CLS_FACTORY "neurocls-f0-SDK-factory.h"
24#define NEURO_CLS_LIBRARY "neurocls-f0-SDK-library.h"
25#define F0_DEFASSIGN_FILE "defassign-f0-SDK.h"
26#define F0_CLASSES_FILE "f0-SDK-classes.h"
27#define GEN_CONFIG_FILE "gen-config-SDK.h"
28
29#endif
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