source: cpp/frams/config/f0def.xml @ 468

Last change on this file since 468 was 419, checked in by Maciej Komosinski, 9 years ago

Default value for strings was "0" instead of ""

  • Property svn:eol-style set to native
File size: 14.7 KB
Line 
1<!DOCTYPE F0CLASSES>
2<F0CLASSES>
3
4 <CLASS ID="m" NAME="Model">
5  <GROUP NAME="Properties" />
6  <GROUP NAME="Visual" />
7  <PROP ID="se" NAME="startenergy" GROUP="0" FLAGS="1024" TYPE="f" />
8  <PROP ID="Vstyle" NAME="vis_style" GROUP="1" FLAGS="0" TYPE="s" MIN="0" MAX="-1" />
9 </CLASS>
10
11 <CLASS ID="p" NAME="Part">
12  <GROUP NAME="Geometry" />
13  <GROUP NAME="Other properties" />
14  <GROUP NAME="Visual" />
15  <PROP ID="x" NAME="position.x" GROUP="0" FLAGS="1024" TYPE="f" />
16  <PROP ID="y" NAME="position.y" GROUP="0" FLAGS="1024" TYPE="f" />
17  <PROP ID="z" NAME="position.z" GROUP="0" FLAGS="1024" TYPE="f" />
18  <PROP ID="m" XTRA="1" NAME="mass" GROUP="1" FLAGS="0" TYPE="f" MIN="0.1" MAX="999.0" DEF="1.0" />
19  <PROP ID="sh" NAME="shape" GROUP="1" FLAGS="0" TYPE="d" MIN="0" MAX="3" DEF="0" />
20  <PROP ID="s" NAME="size" GROUP="1" FLAGS="0" TYPE="f" MIN="0.1" MAX="10.0" DEF="1.0" />
21  <PROP ID="sx" NAME="scale.x" GROUP="1" FLAGS="0" TYPE="f" MIN="0.001" MAX="1000.0" DEF="1.0" />
22  <PROP ID="sy" NAME="scale.y" GROUP="1" FLAGS="0" TYPE="f" MIN="0.001" MAX="1000.0" DEF="1.0" />
23  <PROP ID="sz" NAME="scale.z" GROUP="1" FLAGS="0" TYPE="f" MIN="0.001" MAX="1000.0" DEF="1.0" />
24  <PROP ID="h" NAME="hollow" GROUP="1" FLAGS="0" TYPE="f" MIN="0" MAX="1" DEF="0" />
25  <PROP ID="dn" XTRA="1" NAME="density" GROUP="1" FLAGS="0" TYPE="f" MIN="0.2" MAX="5.0" DEF="1.0" />
26  <PROP ID="fr" XTRA="1" NAME="friction" GROUP="1" FLAGS="0" TYPE="f" MIN="0.0" MAX="4.0" DEF="0.4" />
27  <PROP ID="ing" XTRA="1" NAME="ingestion" GROUP="1" FLAGS="0" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.25" />
28  <PROP ID="as" XTRA="1" NAME="assimilation" GROUP="1" FLAGS="0" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.25" />
29  <PROP ID="rx" NAME="rot.x" GROUP="0" FLAGS="0" TYPE="f" />
30  <PROP ID="ry" NAME="rot.y" GROUP="0" FLAGS="1024" TYPE="f" />
31  <PROP ID="rz" NAME="rot.z" GROUP="0" FLAGS="1024" TYPE="f" />
32  <PROP ID="i" NAME="info" GROUP="1" FLAGS="0" TYPE="s" />
33  <PROP ID="Vstyle" NAME="vis_style" GROUP="2" FLAGS="0" TYPE="s" MIN="0" MAX="-1" DEF="part" />
34  <PROP ID="vs" XTRA="1" NAME="visual thickness" GROUP="2" FLAGS="0" TYPE="f" MIN="0.05" MAX="0.7" DEF="0.2" />
35  <PROP ID="vr" XTRA="1" NAME="red component" GROUP="2" FLAGS="0" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.5" />
36  <PROP ID="vg" XTRA="1" NAME="green component" GROUP="2" FLAGS="1024" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.5" />
37  <PROP ID="vb" XTRA="1" NAME="blue component" GROUP="2" FLAGS="1024" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.5" />
38 </CLASS>
39
40 <CLASS ID="j" NAME="Joint">
41  <GROUP NAME="Connections" />
42  <GROUP NAME="Geometry" />
43  <GROUP NAME="Other properties" />
44  <GROUP NAME="Visual" />
45  <PROP ID="p1" NAME="part1 ref#" GROUP="0" FLAGS="1024" TYPE="d" MIN="-1" MAX="999999" DEF="-1" />
46  <PROP ID="p2" NAME="part2 ref#" GROUP="0" FLAGS="1024" TYPE="d" MIN="-1" MAX="999999" DEF="-1" />
47  <PROP ID="rx" NAME="rotation.x" GROUP="1" FLAGS="0" TYPE="f" />
48  <PROP ID="ry" NAME="rotation.y" GROUP="1" FLAGS="1024" TYPE="f" />
49  <PROP ID="rz" NAME="rotation.z" GROUP="1" FLAGS="1024" TYPE="f" />
50  <PROP ID="dx" NAME="delta.x" GROUP="1" FLAGS="0" TYPE="f" MIN="-2" MAX="2" DEF="0" />
51  <PROP ID="dy" NAME="delta.y" GROUP="1" FLAGS="1024" TYPE="f" MIN="-2" MAX="2" DEF="0" />
52  <PROP ID="dz" NAME="delta.z" GROUP="1" FLAGS="1024" TYPE="f" MIN="-2" MAX="2" DEF="0" />
53  <PROP ID="sh" NAME="shape" GROUP="2" FLAGS="0" TYPE="d" MIN="0" MAX="1" DEF="0" />
54  <PROP ID="stif" XTRA="1" NAME="stiffness" GROUP="2" FLAGS="0" TYPE="f" MIN="0.0" MAX="1.0" DEF="1.0" />
55  <PROP ID="rotstif" XTRA="1" NAME="rotation stiffness" GROUP="2" FLAGS="0" TYPE="f" MIN="0.0" MAX="1.0" DEF="1.0" />
56  <PROP ID="stam" NAME="stamina" GROUP="2" FLAGS="0" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.25" />
57  <PROP ID="i" NAME="info" GROUP="2" FLAGS="0" TYPE="s" />
58  <PROP ID="Vstyle" NAME="vis_style" GROUP="3" FLAGS="0" TYPE="s" MIN="0" MAX="-1" DEF="joint" />
59  <PROP ID="vr" XTRA="1" NAME="red component" GROUP="3" FLAGS="0" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.5" />
60  <PROP ID="vg" XTRA="1" NAME="green component" GROUP="3" FLAGS="1024" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.5" />
61  <PROP ID="vb" XTRA="1" NAME="blue component" GROUP="3" FLAGS="1024" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.5" />
62 </CLASS>
63
64
65
66 <CLASS ID="n" NAME="Neuro">
67  <GROUP NAME="Connections" />
68  <GROUP NAME="Other" />
69  <GROUP NAME="Visual" />
70  <PROP ID="p" NAME="part ref#" GROUP="0" FLAGS="0" TYPE="d" MIN="-1" MAX="999999" DEF="-1" />
71  <PROP ID="j" NAME="joint ref#" GROUP="0" FLAGS="0" TYPE="d" MIN="-1" MAX="999999" DEF="-1" />
72  <PROP ID="d" NAME="details" GROUP="1" FLAGS="0" TYPE="s" DEF="N" />
73  <PROP ID="i" NAME="info" GROUP="1" FLAGS="0" TYPE="s" />
74  <PROP ID="Vstyle" NAME="vis_style" GROUP="2" FLAGS="0" TYPE="s" MIN="0" MAX="-1" DEF="neuro" />
75  <PROP ID="getInputCount" NAME="input count" GROUP="0" FLAGS="1+2" TYPE="d" />
76  <PROP ID="getInputNeuroDef" NAME="get input neuron" GROUP="0" FLAGS="1+2" TYPE="p oNeuroDef(d)" />
77  <PROP ID="getInputNeuroIndex" NAME="get input neuron index" GROUP="0" FLAGS="1+2" TYPE="p d(d)" />
78  <PROP ID="getInputWeight" NAME="get input weight" GROUP="0" FLAGS="1+2" TYPE="p f(d)" />
79  <PROP ID="classObject" NAME="neuron class" GROUP="0" FLAGS="1+2" TYPE="o NeuroClass" />
80 </CLASS>
81
82 <CLASS ID="c" NAME="NeuroConn">
83  <GROUP NAME="Connection" />
84  <GROUP NAME="Other" />
85  <PROP ID="n1" NAME="this neuro ref#" GROUP="0" FLAGS="1024" TYPE="d" MIN="-1" MAX="999999" DEF="-1" />
86  <PROP ID="n2" NAME="connected neuro ref#" GROUP="0" FLAGS="1024" TYPE="d" MIN="-1" MAX="999999" DEF="-1" />
87  <PROP ID="w" NAME="weight" GROUP="0" FLAGS="1024" TYPE="f" MIN="-999999" MAX="999999" DEF="1.0" />
88  <PROP ID="i" NAME="info" GROUP="1" FLAGS="0" TYPE="s" />
89 </CLASS>
90
91 <NEUROCLASS ID="N" NAME="Neuron" DESCRIPTION="Standard neuron" INPUTS="-1" OUTPUT="1" LOCATION="0"  VISUALHINTS="2"  >
92
93  <NEUROPROP ID="in" NAME="Inertia" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.8" />
94  <NEUROPROP ID="fo" NAME="Force" TYPE="f" MIN="0.0" MAX="999.0" DEF="0.04" />
95  <NEUROPROP ID="si" NAME="Sigmoid" TYPE="f" MIN="-99999.0" MAX="99999.0" DEF="2.0" />
96  <NEUROPROP ID="s" NAME="State" TYPE="f" MIN="-1.0" MAX="1.0" DEF="0.0" />
97 </NEUROCLASS>
98
99 <NEUROCLASS ID="Nu" NAME="Unipolar neuron [EXPERIMENTAL!]" DESCRIPTION="Works like standard neuron (N) but the output value is scaled to 0...+1 instead of -1...+1.\nHaving 0 as one of the saturation states should help in &quot;gate circuits&quot;, where input signal is passed through or blocked depending on the other singal." INPUTS="-1" OUTPUT="1" LOCATION="0"  >
100  <NEUROPROP ID="in" NAME="Inertia" TYPE="f" MIN="0.0" MAX="1.0" DEF="0.8" />
101  <NEUROPROP ID="fo" NAME="Force" TYPE="f" MIN="0.0" MAX="999.0" DEF="0.04" />
102  <NEUROPROP ID="si" NAME="Sigmoid" TYPE="f" MIN="-99999.0" MAX="99999.0" DEF="2.0" />
103  <NEUROPROP ID="s" NAME="State" TYPE="f" MIN="-1.0" MAX="1.0" DEF="0.0" />
104 </NEUROCLASS>
105
106 <NEUROCLASS ID="G" NAME="Gyroscope" DESCRIPTION="Equilibrium sensor.\n0=the stick is horizontal\n+1/-1=the stick is vertical" INPUTS="0" OUTPUT="1" LOCATION="2"  VISUALHINTS="32"  SYMBOL="8,7,100,50,90,50,90,40,70,40,80,50,70,60,90,60,90,50,12,43,24,48,24,48,19,38,19,38,24,43,24,43,54,48,54,48,64,43,69,38,64,38,54,43,54,5,63,69,58,74,48,79,38,79,28,74,23,69,1,43,79,43,74,1,23,69,26,66,1,63,69,60,66,1,55,76,53,73,1,31,75,33,72"  >
107
108
109 </NEUROCLASS>
110
111 <NEUROCLASS ID="T" NAME="Touch" DESCRIPTION="Touch sensor.\n-1=no contact\n0=just touching\n>0=pressing, value depends on the force applied" INPUTS="0" OUTPUT="1" LOCATION="1"  VISUALHINTS="32"  SYMBOL="2,7,100,50,90,50,90,40,70,40,80,50,70,60,90,60,90,50,11,75,50,65,50,60,55,55,45,50,55,45,45,40,50,35,50,30,45,25,50,30,55,35,50"  >
112
113
114  <NEUROPROP ID="r" NAME="Range" TYPE="f" MIN="0.0" MAX="1.0" DEF="1.0" />
115 </NEUROCLASS>
116
117 <NEUROCLASS ID="S" NAME="Smell" DESCRIPTION="Smell sensor. Aggregated &quot;smell of energy&quot; experienced from all energy objects (creatures and food pieces).\nClose objects have bigger influence than the distant ones: for each energy source, its partial feeling is proportional to its energy/(distance^2)" INPUTS="0" OUTPUT="1" LOCATION="1"  VISUALHINTS="32"  SYMBOL="5,7,100,50,90,50,90,40,70,40,80,50,70,60,90,60,90,50,3,10,40,15,45,15,55,10,60,5,20,30,25,35,30,45,30,55,25,65,20,70,4,15,35,20,40,22,50,20,60,15,65,5,75,50,50,50,45,45,40,50,45,55,50,50"  >
118
119
120 </NEUROCLASS>
121
122 <NEUROCLASS ID="*" NAME="Constant" DESCRIPTION="Constant value" INPUTS="0" OUTPUT="1" LOCATION="0"  VISUALHINTS="1"  SYMBOL="4,4,26,27,26,73,73,73,73,27,26,27,1,73,50,100,50,1,56,68,46,68,2,41,47,51,32,51,68"  >
123
124
125 </NEUROCLASS>
126
127 <NEUROCLASS ID="|" NAME="Bend muscle" DESCRIPTION="" INPUTS="1" OUTPUT="0" LOCATION="2"  VISUALHINTS="86"  SYMBOL="6,5,25,40,35,40,45,50,35,60,25,60,25,40,4,65,85,65,50,75,50,75,85,65,85,3,65,56,49,29,57,24,72,50,4,68,53,70,53,70,55,68,55,68,53,5,50,21,60,15,70,14,79,15,87,20,81,10,1,86,20,77,21"  >
128
129
130  <NEUROPROP ID="p" NAME="power" TYPE="f" MIN="0.01" MAX="1.0" DEF="0.25" />
131  <NEUROPROP ID="r" NAME="bending range" TYPE="f" MIN="0.0" MAX="1.0" DEF="1.0" />
132 </NEUROCLASS>
133
134 <NEUROCLASS ID="@" NAME="Rotation muscle" DESCRIPTION="" INPUTS="1" OUTPUT="0" LOCATION="2"  VISUALHINTS="150"  SYMBOL="5,5,25,40,35,40,45,50,35,60,25,60,25,40,4,65,85,65,50,75,50,75,85,65,85,1,69,10,77,17,10,59,15,57,17,57,22,60,26,69,27,78,26,82,21,82,16,79,12,69,10,80,6,3,65,50,65,20,75,20,75,50"  >
135
136
137  <NEUROPROP ID="p" NAME="power" TYPE="f" MIN="0.01" MAX="1.0" DEF="1.0" />
138 </NEUROCLASS>
139
140 <NEUROCLASS ID="D" NAME="Differentiate" DESCRIPTION="Calculate the difference between the current and previous input value. Multiple inputs are aggregated with respect to their weights" INPUTS="-1" OUTPUT="1" LOCATION="0"  SYMBOL="3,3,25,0,25,100,75,50,25,0,1,75,50,100,50,3,44,42,51,57,36,57,44,42"  >
141
142 </NEUROCLASS>
143
144 <NEUROCLASS ID="Fuzzy" NAME="Fuzzy system [EXPERIMENTAL!]" DESCRIPTION="Refer to publications to learn more about this neuron." INPUTS="-1" OUTPUT="1" LOCATION="0"  SYMBOL="5,2,30,65,37,37,44,65,3,37,65,44,37,51,37,58,65,2,51,65,58,37,65,65,6,100,50,70,50,70,25,25,10,25,90,70,75,70,50,1,70,65,25,65"  >
145
146  <NEUROPROP ID="ns" NAME="number of fuzzy sets" TYPE="d" MIN="1" MAX="" DEF="" />
147  <NEUROPROP ID="nr" NAME="number of rules" TYPE="d" MIN="1" MAX="" DEF="" />
148  <NEUROPROP ID="fs" NAME="fuzzy sets" TYPE="s" MIN="0" MAX="-1" DEF="" />
149  <NEUROPROP ID="fr" NAME="fuzzy rules" TYPE="s" MIN="0" MAX="-1" DEF="" />
150 </NEUROCLASS>
151
152 <NEUROCLASS ID="VEye" NAME="Vector Eye [EXPERIMENTAL!]" DESCRIPTION="Refer to publications to learn more about this neuron." INPUTS="1" OUTPUT="1" LOCATION="1"  SYMBOL="11,7,100,50,90,50,90,40,70,40,80,50,70,60,90,60,90,50,14,70,50,65,40,60,35,45,30,30,30,15,35,10,40,5,50,10,60,15,65,30,70,45,70,60,65,65,60,70,50,8,38,67,28,62,23,52,28,42,38,37,48,42,53,52,48,62,38,67,4,33,52,38,47,43,52,38,57,33,52,5,70,50,60,40,45,35,30,35,15,40,5,50,1,53,33,58,22,1,62,36,68,26,1,45,30,47,19,1,35,30,35,19,1,27,31,24,20,1,18,34,12,24"  >
153
154  <NEUROPROP ID="tx" NAME="target.x" TYPE="f" MIN="" MAX="" DEF="" />
155  <NEUROPROP ID="ty" NAME="target.y" TYPE="f" MIN="" MAX="" DEF="" />
156  <NEUROPROP ID="tz" NAME="target.z" TYPE="f" MIN="" MAX="" DEF="" />
157  <NEUROPROP ID="ts" NAME="target shape" TYPE="s" MIN="0" MAX="-1" DEF="" />
158  <NEUROPROP ID="p" NAME="perspective" TYPE="f" MIN="0.1" MAX="10.0" DEF="1.0" />
159  <NEUROPROP ID="s" NAME="scale" TYPE="f" MIN="0.1" MAX="100.0" DEF="1.0" />
160  <NEUROPROP ID="h" NAME="show hidden lines" TYPE="d" MIN="0" MAX="1" DEF="0" />
161  <NEUROPROP ID="o" NAME="output lines count (each line needs four channels)" TYPE="d" MIN="0" MAX="99" DEF="0" />
162  <NEUROPROP ID="d" NAME="debug" TYPE="d" MIN="0" MAX="1" DEF="0" />
163 </NEUROCLASS>
164
165 <NEUROCLASS ID="VMotor" NAME="Visual-Motor Cortex [EXPERIMENTAL!]" DESCRIPTION="Must be connected to the VEye and properly set up. Refer to publications to learn more about this neuron." INPUTS="-1" OUTPUT="1" LOCATION="0"  >
166  <NEUROPROP ID="noIF" NAME="number of basic features" TYPE="d" MIN="" MAX="" DEF="" />
167  <NEUROPROP ID="noDim" NAME="number of degrees of freedom" TYPE="d" MIN="" MAX="" DEF="" />
168  <NEUROPROP ID="params" NAME="parameters" TYPE="s" MIN="" MAX="" DEF="" />
169 </NEUROCLASS>
170
171 <NEUROCLASS ID="Sti" NAME="Sticky [EXPERIMENTAL!]" DESCRIPTION="" INPUTS="1" OUTPUT="0" LOCATION="1"  VISUALHINTS="16"  >
172
173 </NEUROCLASS>
174
175 <NEUROCLASS ID="LMu" NAME="Linear muscle [EXPERIMENTAL!]" DESCRIPTION="" INPUTS="1" OUTPUT="0" LOCATION="2"  VISUALHINTS="272"  >
176
177  <NEUROPROP ID="p" NAME="power" TYPE="f" MIN="0.01" MAX="1.0" DEF="1.0" />
178 </NEUROCLASS>
179
180 <NEUROCLASS ID="Water" NAME="Water detector" DESCRIPTION="Output signal:\n0=on or above water surface\n1=under water (deeper than 1)\n0..1=in the transient area just below water surface" INPUTS="0" OUTPUT="1" LOCATION="1"  VISUALHINTS="32"  >
181
182 </NEUROCLASS>
183
184 <NEUROCLASS ID="Energy" NAME="Energy level" DESCRIPTION="The current energy level divided by the initial energy level.\nUsually falls from initial 1.0 down to 0.0 and then the creature dies. It can rise above 1.0 if enough food is ingested" INPUTS="0" OUTPUT="1" LOCATION="0"  VISUALHINTS="32"  >
185
186 </NEUROCLASS>
187
188 <NEUROCLASS ID="Ch" NAME="Channelize" DESCRIPTION="Combines all input signals into a single multichannel output; Note: ChSel and ChMux are the only neurons which support multiple channels. Other neurons discard everything except the first channel." INPUTS="-1" OUTPUT="1" LOCATION="0"  SYMBOL="10,4,25,0,25,100,75,70,75,30,25,0,1,75,50,100,50,1,70,50,55,50,1,30,80,55,50,1,30,20,55,50,1,30,35,55,50,1,30,45,55,50,1,30,55,55,50,1,61,53,65,47,1,30,65,55,50"  >
189
190 </NEUROCLASS>
191
192 <NEUROCLASS ID="ChMux" NAME="Channel multiplexer" DESCRIPTION="Outputs the selected channel from the second (multichannel) input. The first input is used as the selector value (-1=select first channel, .., 1=last channel)" INPUTS="2" OUTPUT="1" LOCATION="0"  SYMBOL="7,4,25,0,25,100,75,70,75,30,25,0,1,75,50,100,50,1,70,50,55,50,3,50,55,55,50,50,45,50,55,3,30,67,45,67,45,50,50,50,1,35,70,39,64,2,30,33,53,33,53,48"  >
193
194 </NEUROCLASS>
195
196 <NEUROCLASS ID="ChSel" NAME="Channel selector" DESCRIPTION="Outputs a single channel (selected by the &quot;ch&quot; parameter) from multichannel input" INPUTS="1" OUTPUT="1" LOCATION="0"  SYMBOL="6,4,25,0,25,100,75,70,75,30,25,0,1,75,50,100,50,1,70,50,55,50,3,50,55,55,50,50,45,50,55,1,30,50,50,50,1,35,53,39,47"  >
197
198  <NEUROPROP ID="ch" NAME="channel" TYPE="d" MIN="" MAX="" DEF="" />
199 </NEUROCLASS>
200
201 <NEUROCLASS ID="Rnd" NAME="Random noise" DESCRIPTION="Generates random noise (subsequent random values in the range of -1..+1)" INPUTS="0" OUTPUT="1" LOCATION="0"  >
202 </NEUROCLASS>
203
204 <NEUROCLASS ID="Sin" NAME="Sinus generator" DESCRIPTION="Output frequency = f0+input" INPUTS="1" OUTPUT="1" LOCATION="0"  SYMBOL="3,12,75,50,71,37,62,28,50,25,37,28,28,37,25,50,28,62,37,71,50,75,62,71,71,62,75,50,1,75,50,100,50,5,35,50,40,35,45,35,55,65,60,65,65,50"  >
205
206  <NEUROPROP ID="f0" NAME="base frequency" TYPE="f" MIN="-1.0" MAX="1.0" DEF="0.06283185307" />
207  <NEUROPROP ID="t" NAME="time" TYPE="f" MIN="0" MAX="6.283185307" DEF="0" />
208 </NEUROCLASS>
209
210</F0CLASSES>
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