| sdleiF | ||
| float alphatest0 .. 1 | don't draw pixels below alpha threshold | |
| string color | color | |
| int lighting0 .. 1 (false/true) | is affected by light | |
| string shader | shader name | |
| int shine | shine | |
| string texture | texture name | |
| snoitcnuF | ||
| function clone()returns Material | create a copy | |
| function new()returns Material | create new empty object | |
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