Custom Query (36 matches)
Results (16 - 18 of 36)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#43 | fixed | ModelGeometry: sizes and orientations depend on sampling density and model orientation | ||
Description |
Testing a ball (genotype Windows+Visual Studio 2013 compilation, %g: 0.1 12.5664 0 [(2.0,2.0,2.0),Orient@(-0,1,0)] 1 12.5664 1.01829 [(2.0,2.0,2.0),Orient@(-0,1,0)] 2.5 12.5664 1.98001 [(2.0,1.9986484217435,1.97326669133902),Orient@(-0.415242,0.498119,0.472743 )] 4.32175 12.5664 2.97095 [(2.0,2.0,2.0),Orient@(-0,1,0)] Windows+Visual Studio 2017 debug compilation, %.17g: 0.10000000000000001 12.566370614359172 0 [(2.0,2.0,2.0),Orient@(-0,1,0)] 1 12.566370614359172 1.2728649512171213 [(2.0,2.0,2.0),Orient@(-0,1,0)] 2.5 12.566370614359172 2.2275136646299623 [(2.0,1.9986484217435,1.97326669133902),Orient@(-0.415242,0.498119,0.472743)] 4.3217451999999996 12.566370614359172 3.1994853921717938 [(2.0,2.0,2.0),Orient@(-0,1,0)] So for density=2.5, the computed orientation is weird. Same test, this time linux+gcc, different result (%g for now): 0.1 12.5664 0 [(2.0,2.0,2.0),Orient@(-0,1,0)] 1 12.5664 1.01829 [(2.0,2.0,2.0),Orient@(-0,1,0)] 2.5 12.5664 1.98001 [(2.0,2.0,2.0),Orient@(-0,1,0)] 4.32175 12.5664 2.97095 [(2.0,2.0,2.0),Orient@(-0,1,0)] Identify causes of this influence/non-determinism and eliminate if possible. |
|||
#42 | fixed | ModelGeometry division by 0.0 for a single ellipsoid shape | ||
Description |
For the following structure/genotype: Simulator.print(ModelGeometry.forModel(Model.newFromString("//0\np:sh=1\n")).area()); in externalAreaOfSurface(), in the second iteration of while (surface.tryGetNext(point)) In function void MeshBuilder::EllipsoidSurface::findNextAreaEdgeAndPhase() There is div by 0.0 (invalid FP operation) because edge.x and edge.z are 0.0: limit.z = edge.z*edge.z / sqrt(edge.x*edge.x + edge.z*edge.z);
Similar defect to fix: numerous |
|||
#41 | wontfix | Auto-rotation option | ||
Description |
Provided in degrees/sec. When set, the 3D model rotates horizontally continuously. User input is still possible and when the user manually rotates the model (using the mouse), the auto-rotation stops. |