#include "res/shaders/lights.cg" float4x4 mvp : ModelViewProjection; float4x4 mv : ModelView; float4x4 mvit : ModelViewIT; sampler2D greenTex = sampler_state { minFilter = Linear; magFilter = Linear; wrapS = Repeat; wrapT = Repeat; }; sampler2D green2Tex = sampler_state { generateMipMap = true; minFilter = Linear; magFilter = Linear; wrapS = Repeat; wrapT = Repeat; }; technique parts { pass p0 { } }