0, body constructs of creatures (position of Parts) will be randomly disturbed when they are created.]]> returns 0 or 1.]]> 0=pressing, value depends on the force applied Characteristics: does not use inputs provides output value should be located on a Part Properties: Range (r) float 0..1]]> children are averaged parents. 0.2 => children are only 20% different from parents. 0 => each child is identical to one parent (no crossover).]]> The neuron icon for use in NN diagrams, encoded as a comma-separated sequence of integer numbers.
  • N = the total number of all numbers following this one
  • NS = the number of line sequences
      repeated NS times:
    • NL = number of line segments (creating a polyline)
    • X,Y (repeated NL+1 times) - subsequent line segment coordinates, each line should fit in a 100x100 square
      - neuron input connections will be drawn at X=25 (varying Y for multiple inputs, Y=50 for a single input)
      - neuron output connection will be drawn at (X=75,Y=50)

Example:
16,2,3,25,50, 40,30, 60,30, 75,50,1,40,50, 60,50
N = 16 numbers following this oneNS = 2 line sequencesNL = the first sequence has 3 segmentscoordinates for 3 line segments = 4 endpoints = 8 numbersNL = the second sequence has 1 segmentcoordinates for 1 line segment

See also: a script for creating *.neuro icon from SVG
Compatibility: this field is called "icon" in *.neuro files.]]> 0=pressing, value depends on the force applied Characteristics: does not use inputs provides output value should be located on a Part Properties: Range (r) float 0..1]]> Standard handling will be used (1 is one of the lower 16 bits) - food and food: collision value = 0x20002 & 0x10002 = 2 -> As above. - creature and food: collision value = (0x10001 & 0x10002) or (0x20002 & 0x20001) = 0x10000 or 0x20000 -> Custom handling will be used (the result falls into higher 16 bits). ]]> in such cases). Examples: (switch to "Automatic" mode to see labels, then remove the label formula and compare the effect) return "x"; return "val="+Signal.value; return "power="+Signal.power;]]> [seed] to generate a random landscape, or m digits M numbers to provide height values. See also the WorldMap object.]]> 0=pressing, value depends on the force applied Characteristics: does not use inputs provides output value should be located on a Part Properties: Range (r) float 0..1]]> children are averaged parents. 0.2 => children are only 20% different from parents. 0 => each child is identical to one parent (no crossover).]]> 0, body constructs of creatures (position of Parts) will be randomly disturbed when they are created.]]> 0=pressing, value depends on the force applied Characteristics: does not use inputs provides output value should be located on a Part Properties: Range (r) float 0..1]]> 0 then the number of running simulations can be outdated in the very moment you read this field, because the expdef can stop itself anytime. If running==0, then it is guaranteed to stay 0 until someone calls start() on some of the slave simulator objects.]]> [seed] to generate a random landscape, or m digits M numbers to provide height values. See also the WorldMap object.]]> [seed] to generate a random landscape, or m digits M numbers to provide height values. See also the WorldMap object.]]>