1 | function NeuronDrawer() { |
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2 | this._scene = undefined; |
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3 | this._camera = undefined; |
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4 | this._renderer = undefined; |
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5 | this._canvasWidth = 500; |
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6 | this._canvasHeight = 500; |
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7 | this._containerContext = undefined; |
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8 | this._controls = undefined; |
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9 | this._showAxis = false; |
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10 | } |
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11 | |
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12 | NeuronDrawer.prototype.showPartAxis = function () { |
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13 | this._showAxis = true; |
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14 | } |
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15 | |
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16 | NeuronDrawer.prototype._createRenderer = function () { |
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17 | this._renderer = new THREE.CanvasRenderer();//WebGLRenderer({antialias: true}); |
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18 | this._renderer.setClearColor(0xffffff, 1); |
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19 | this._renderer.setSize(this._canvasWidth, this._canvasHeight); |
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20 | this._containerContext = $("#containerNeuron"); |
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21 | this._containerContext.append(this._renderer.domElement); |
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22 | } |
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23 | |
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24 | NeuronDrawer.prototype._prepareCamera = function () { |
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25 | this._camera = new THREE.PerspectiveCamera(45, this._canvasWidth / this._canvasHeight, 1, 4000); |
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26 | this._camera.position.set(0, 0, 10); |
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27 | this._camera.lookAt(this._scene.position); |
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28 | this._scene.add(this._camera); |
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29 | } |
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30 | |
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31 | NeuronDrawer.prototype._addLight = function () { |
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32 | var directionalLight = new THREE.DirectionalLight(0xffffff); |
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33 | |
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34 | directionalLight.position = this._camera.position; |
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35 | directionalLight.intensity = 1; |
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36 | |
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37 | this._scene.add(directionalLight); |
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38 | } |
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39 | |
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40 | NeuronDrawer.prototype.initializeScene = function () { |
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41 | |
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42 | this._createRenderer(); |
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43 | this._scene = new THREE.Scene(); |
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44 | this._prepareCamera(); |
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45 | this._addLight(); |
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46 | this._controls = new THREE.TrackballControls(this._camera, this._renderer.domElement) |
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47 | this._debug(); |
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48 | } |
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49 | |
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50 | NeuronDrawer.prototype.renderScene = function () { |
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51 | |
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52 | var self = this; |
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53 | requestAnimationFrame( |
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54 | function () { |
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55 | self.renderScene(); |
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56 | }); |
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57 | this._renderer.render(this._scene, this._camera); |
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58 | this._controls.update(); |
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59 | |
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60 | } |
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61 | |
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62 | NeuronDrawer.prototype._debug = function() |
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63 | { |
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64 | this._scene.add( new THREE.AxisHelper( 20 ) ); |
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65 | } |
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66 | |
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67 | NeuronDrawer.prototype.drawNeuron = function(x, y){ |
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68 | var scheme = [4,4,26,27,26,73,73,73,73,27,26,27,1,73,50,100,50,1,56,68,46,68,2,41,47,51,32,51,68]; |
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69 | //pobieranie schematu |
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70 | //inne określenie położeń |
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71 | |
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72 | |
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73 | var obj = new THREE.Object3D(); |
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74 | |
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75 | var material = new THREE.LineBasicMaterial({ |
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76 | color: 0x0000ff |
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77 | }); |
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78 | var position = 0; |
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79 | var noOfBlocks = 0;//number of "blocks" to draw |
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80 | var noOfLines = 0;//number of line to draw |
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81 | noOfBlocks = scheme[position++]; |
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82 | for (var i = 0; i < noOfBlocks; i++) |
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83 | { |
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84 | noOfLines = scheme[position++]; |
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85 | |
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86 | for (var j = 0; j < noOfLines; j++) |
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87 | { |
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88 | var geometry = new THREE.Geometry(); |
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89 | geometry.vertices.push(new THREE.Vector3(scheme[position++] + x, scheme[position++] + y, 0)); |
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90 | geometry.vertices.push(new THREE.Vector3(scheme[position++] + x, scheme[position++] + y, 0)); |
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91 | position = position - 2; //get to last point in list |
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92 | var line = new THREE.Line(geometry, material); |
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93 | obj.add(line); |
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94 | } |
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95 | position = position + 2;//move to value which define number of lines to draw |
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96 | } |
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97 | |
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98 | var SCALE = 0.05; |
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99 | |
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100 | obj.scale.set(SCALE, SCALE,SCALE); |
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101 | obj.rotateX(Math.PI);//rotate 180 degree |
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102 | obj.translateY(-5.5); |
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103 | this._scene.add(obj) |
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104 | |
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105 | } |
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106 | |
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107 | |
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108 | |
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109 | NeuronDrawer.prototype.drawConnection = function(id, connections, einfos){ |
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110 | |
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111 | var destination = connections[id].getDestination(); |
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112 | var numberOfConnToDest = 0; |
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113 | var numberOfDrawenCon = 0; |
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114 | |
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115 | //check how many conenctions have the same destination |
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116 | for(var i = 0; i < connections.length; i++){ |
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117 | if(connections[i].getDestination() == destination) |
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118 | numberOfConnToDest++; |
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119 | } |
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120 | |
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121 | //check how many connections had been drawen |
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122 | for(var i = 0; i < id; i++){ |
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123 | if(connections[i].getDestination() == destination) |
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124 | numberOfDrawenCon++; |
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125 | } |
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126 | |
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127 | var positionY = (numberOfDrawenCon + 1) * 100 / (numberOfConnToDest + 1); |
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128 | var positionX = (numberOfDrawenCon + 1) * 10 / (numberOfConnToDest + 1); |
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129 | |
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130 | var x1 = einfos[connections[id].getDestination()].x; |
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131 | var y1 = einfos[connections[id].getDestination()].y; |
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132 | |
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133 | var x2 = einfos[connections[id].getSource()].x; |
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134 | var y2 = einfos[connections[id].getSource()].y; |
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135 | |
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136 | var material = new THREE.LineBasicMaterial({ |
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137 | color: 0x0000ff |
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138 | }); |
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139 | |
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140 | var SCALE = 0.05; |
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141 | |
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142 | var geometry = new THREE.Geometry(); |
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143 | geometry.vertices.push(new THREE.Vector3(100 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
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144 | geometry.vertices.push(new THREE.Vector3(10 + 100 + x2 * 100 , 10 + 50 + y2 * 100, 0)); |
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145 | var line = new THREE.Line(geometry, material); |
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146 | line.scale.set(SCALE, SCALE, SCALE); |
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147 | this._scene.add(line); |
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148 | |
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149 | var geometry1 = new THREE.Geometry(); |
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150 | geometry1.vertices.push(new THREE.Vector3(10 + positionX + x1 * 100, 10 + positionY + y1 * 100, 0)); |
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151 | geometry1.vertices.push(new THREE.Vector3(10 + 25 + x1 * 100, 10 + positionY + y1 * 100, 0)); |
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152 | var line1 = new THREE.Line(geometry1, material); |
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153 | |
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154 | line1.scale.set(SCALE, SCALE, SCALE); |
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155 | this._scene.add(line1); |
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156 | |
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157 | //bezposredni poprzednik - to koniec :) |
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158 | if (x1 == x2 + 1)//kazdy polozony w kolumnie po lewej ma jedna ukosna linie |
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159 | { |
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160 | var geometry = new THREE.Geometry(); |
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161 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
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162 | geometry.vertices.push(new THREE.Vector3(110 + x2 * 100, 10 + 50 + y2 * 100, 0)); |
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163 | var line = new THREE.Line(geometry, material); |
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164 | line.scale.set(SCALE, SCALE, SCALE); |
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165 | this._scene.add(line); |
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166 | return; |
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167 | } |
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168 | |
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169 | //pierwszy pionowy |
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170 | if (y1 >= y2) |
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171 | { |
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172 | var geometry = new THREE.Geometry(); |
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173 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 60 + y2 * 100, 0)); |
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174 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 105 + y2 * 100, 0)); |
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175 | var line = new THREE.Line(geometry, material); |
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176 | line.scale.set(SCALE, SCALE, SCALE); |
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177 | this._scene.add(line); |
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178 | return; |
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179 | } |
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180 | |
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181 | else |
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182 | { |
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183 | var geometry = new THREE.Geometry(); |
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184 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 60 + y2 * 100, 0)); |
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185 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 15 + y2 * 100, 0)); |
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186 | var line = new THREE.Line(geometry, material); |
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187 | line.scale.set(SCALE, SCALE, SCALE); |
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188 | this._scene.add(line); |
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189 | return; |
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190 | } |
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191 | |
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192 | |
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193 | //poziomy |
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194 | if (y1 >= y2) |
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195 | { |
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196 | var geometry = new THREE.Geometry(); |
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197 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 105 + y2 * 100, 0)); |
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198 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 105 + y2 * 100, 0)); |
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199 | var line = new THREE.Line(geometry, material); |
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200 | line.scale.set(SCALE, SCALE, SCALE); |
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201 | this._scene.add(line); |
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202 | return; |
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203 | //g.drawLine((int) ((110 + (x2 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom)); |
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204 | } |
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205 | |
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206 | else |
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207 | { |
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208 | var geometry = new THREE.Geometry(); |
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209 | geometry.vertices.push(new THREE.Vector3(110 + (x2 * 100), 15 + y2 * 100, 0)); |
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210 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 15 + y2 * 100, 0)); |
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211 | var line = new THREE.Line(geometry, material); |
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212 | line.scale.set(SCALE, SCALE, SCALE); |
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213 | this._scene.add(line); |
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214 | return; |
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215 | //g.drawLine((int) ((110 + (x2 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom)); |
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216 | } |
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217 | |
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218 | |
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219 | //drugi pionowy |
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220 | if (y1 >= y2) |
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221 | { |
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222 | var geometry = new THREE.Geometry(); |
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223 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
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224 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 105 + y2 * 100, 0)); |
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225 | var line = new THREE.Line(geometry, material); |
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226 | line.scale.set(SCALE, SCALE, SCALE); |
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227 | this._scene.add(line); |
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228 | return; |
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229 | //g.drawLine((int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((10 + polozenieY + y1 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((105 + y2 * 100) * zoom)); |
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230 | } |
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231 | else |
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232 | { |
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233 | var geometry = new THREE.Geometry(); |
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234 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 10 + positionY + y1 * 100, 0)); |
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235 | geometry.vertices.push(new THREE.Vector3(10 + positionX + (x1 * 100), 15 + y2 * 100, 0)); |
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236 | var line = new THREE.Line(geometry, material); |
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237 | line.scale.set(SCALE, SCALE, SCALE); |
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238 | this._scene.add(line); |
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239 | return; |
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240 | //g.drawLine((int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((10 + polozenieY + y1 * 100) * zoom), (int) ((10 + polozenieX + (x1 * 100)) * zoom), (int) ((15 + y2 * 100) * zoom)); |
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241 | } |
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242 | |
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243 | } |
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244 | |
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245 | NeuronDrawer.prototype.drawNetwork = function(neurons, connections, layouts){ |
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246 | |
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247 | for(var i = 0; i < layouts.length; i++){ |
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248 | this.drawNeuron(layouts[i].x * 100, -layouts[i].y * 100); |
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249 | } |
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250 | |
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251 | for(var i = 0; i < connections.length; i++) |
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252 | this.drawConnection(i, connections, einfos); |
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253 | } |
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254 | |
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255 | NeuronDrawer.prototype.debugTest = function() |
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256 | { |
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257 | |
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258 | } |
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259 | |
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