Last change
on this file since 65 was
65,
checked in by Maciej Komosinski, 13 years ago
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added sources of the 3D client for the Framsticks server
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File size:
707 bytes
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Line | |
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1 | //name diffuse_light |
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2 | //vert |
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3 | varying vec3 ecPos; |
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4 | varying vec3 ecNormal; |
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5 | void main() |
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6 | { |
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7 | gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex; |
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8 | gl_TexCoord[0].st = gl_MultiTexCoord0.ts; |
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9 | ecNormal = gl_NormalMatrix * gl_Normal; |
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10 | vec4 ecPos4 = gl_ModelViewMatrix * gl_Vertex; |
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11 | ecPos = ecPos4.xyz/ecPos4.w; |
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12 | } |
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13 | |
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14 | //frag |
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15 | uniform sampler2D diffuseMap; |
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16 | varying vec3 ecPos; |
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17 | varying vec3 ecNormal; |
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18 | vec3 ecEye; |
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19 | vec3 ecLight; |
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20 | |
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21 | float diffuse(int lightId) |
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22 | { |
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23 | ecLight = gl_LightSource[lightId].position.xyz - ecPos; |
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24 | return max(0.2, dot(normalize(ecNormal), normalize(ecLight))); |
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25 | } |
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26 | |
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27 | void main() |
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28 | { |
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29 | ecEye = normalize(-ecPos); |
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30 | gl_FragColor = diffuse(0) * texture2D(diffuseMap, gl_TexCoord[0].st); |
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31 | } |
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32 | |
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