[65] | 1 | sampler2D diffuse <string fileName = "fur_diffuse_256.jpg";> = sampler_state {
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| 2 | minFilter = Linear;
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| 3 | magFilter = Linear;
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| 4 | wrapS = Repeat;
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| 5 | wrapT = Repeat;
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| 6 | };
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| 7 | sampler2D bump<string fileName = "fur_bump.tga";> = sampler_state {
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| 8 | generateMipMap = true;
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| 9 | minFilter = Linear;
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| 10 | magFilter = Linear;
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| 11 | wrapS = Repeat;
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| 12 | wrapT = Repeat;
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| 13 | };
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| 14 |
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| 15 |
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| 16 | float4x4 mvp : ModelViewProjection;
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| 17 | float4x4 mv : ModelView;
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| 18 | float4x4 mvit : ModelViewIT;
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| 19 |
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| 20 |
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| 21 |
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| 22 | float4 vertexDiff(float4 P : POSITION,
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| 23 | float4 N : NORMAL,
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| 24 | float2 uvIn : TEXCOORD0,
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| 25 | in float4 Cin : COLOR0,
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| 26 | out float4 CC : COLOR0,
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| 27 | out float3 Pcam : TEXCOORD1,
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| 28 | out float3 Ncam : TEXCOORD2,
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| 29 | out float2 uv : TEXCOORD0) : POSITION
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| 30 | {
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| 31 | CC.xyz = normalize(N.xyz);
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| 32 | Pcam = mul(mv, P).xyz;
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| 33 | Ncam = mul(mvit, N).xyz;
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| 34 | return mul(mvp, P);
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| 35 | }
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| 36 |
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| 37 |
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| 38 | float4 light( float4 col: COLOR0,
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| 39 | in float3 texcoord,
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| 40 | float3 Pcam : TEXCOORD1,
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| 41 | float3 Ncam : TEXCOORD2) : COLOR
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| 42 | {
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| 43 | float3 tan = normalize(col.xyz);
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| 44 | float3 wo = normalize(-Pcam);
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| 45 | float3 result;// = ambient;
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| 46 | float3 Nn = normalize(Ncam);
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| 47 |
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| 48 | float3 scolor = float3(1.0,1.0,1.0);
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| 49 | float3 Ln = normalize(float3(0,0,-1)-Pcam);
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| 50 | float3 lcolor = float3(1,1,1);
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| 51 | float3 Hn = normalize(wo + Ln);
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| 52 | float ldn = dot(Ln,Nn);
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| 53 | float hdn = dot(Hn,Nn);
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| 54 | float4 litV = lit(ldn, hdn, 32);
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| 55 |
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| 56 | result = tex2D(diffuse ,texcoord)*litV.y;
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| 57 | return float4(result, 1.);
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| 58 | }
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| 59 |
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| 60 | float4 vertex(uniform float scale,
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| 61 | float4 P : POSITION,
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| 62 | float4 N : NORMAL,
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| 63 | float2 uvIn : TEXCOORD0,
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| 64 | in float4 Cin : COLOR0,
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| 65 | out float4 CC : COLOR0,
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| 66 | out float3 Pcam : TEXCOORD1,
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| 67 | out float3 Ncam : TEXCOORD2,
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| 68 | out float2 uv : TEXCOORD0) : POSITION
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| 69 | {
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| 70 | float4 vert = P + float4(N.xyz*scale, 0);
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| 71 | uv = uvIn;
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| 72 | uv *= 0.25;
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| 73 | Ncam = mul(mvit, N).xyz;
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| 74 | Pcam = mul(mv, vert);
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| 75 | return mul(mvp, vert);
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| 76 | }
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| 77 |
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| 78 |
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| 79 | float4 fragment( in float3 uv,
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| 80 | float3 Pcam : TEXCOORD1,
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| 81 | float3 Ncam : TEXCOORD2) : COLOR
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| 82 | {
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| 83 | float3 wo = normalize(-Pcam);
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| 84 | float3 result;// = ambient;
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| 85 | float3 alpha = tex2D(bump, uv*2).xyz;
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| 86 | if (alpha.r + alpha.g + alpha.b < 1.5) discard;
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| 87 | return tex2D(diffuse,uv);
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| 88 | }
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| 89 |
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| 90 | technique red <string target = "both";>
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| 91 | {
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| 92 | pass p110
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| 93 | {
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| 94 | VertexProgram = compile arbvp1 vertexDiff();
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| 95 | FragmentProgram = compile arbfp1 light();
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| 96 | }
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| 97 |
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| 98 | pass p0
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| 99 | {
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| 100 | VertexProgram = compile arbvp1 vertex(0.012);
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| 101 | FragmentProgram = compile arbfp1 fragment();
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| 102 | }
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| 103 | pass p1
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| 104 | {
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| 105 | VertexProgram = compile arbvp1 vertex(0.024);
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| 106 | FragmentProgram = compile arbfp1 fragment();
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| 107 | }
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| 108 | pass p2
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| 109 | {
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| 110 | VertexProgram = compile arbvp1 vertex(0.036);
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| 111 | FragmentProgram = compile arbfp1 fragment();
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| 112 | }
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| 113 | pass p3
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| 114 | {
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| 115 | VertexProgram = compile arbvp1 vertex(0.048);
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| 116 | FragmentProgram = compile arbfp1 fragment();
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| 117 | }
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| 118 | pass p4
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| 119 | {
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| 120 | VertexProgram = compile arbvp1 vertex(0.06);
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| 121 | FragmentProgram = compile arbfp1 fragment();
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| 122 | }
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| 123 | pass p5
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| 124 | {
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| 125 | VertexProgram = compile arbvp1 vertex(0.072);
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| 126 | FragmentProgram = compile arbfp1 fragment();
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| 127 | }
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| 128 | pass p6
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| 129 | {
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| 130 | VertexProgram = compile arbvp1 vertex(0.084);
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| 131 | FragmentProgram = compile arbfp1 fragment();
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| 132 | }
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| 133 | pass p7
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| 134 | {
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| 135 | VertexProgram = compile arbvp1 vertex(0.096);
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| 136 | FragmentProgram = compile arbfp1 fragment();
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| 137 | }
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| 138 | pass p8
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| 139 | {
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| 140 | VertexProgram = compile arbvp1 vertex(0.108);
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| 141 | FragmentProgram = compile arbfp1 fragment();
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| 142 | }
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| 143 | pass p9
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| 144 | {
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| 145 | VertexProgram = compile arbvp1 vertex(0.12);
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| 146 | FragmentProgram = compile arbfp1 fragment();
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| 147 | }
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| 148 | }
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| 149 |
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