1 | _______________ Building SDK demos and test applications ________________ |
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2 | |
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3 | make -f frams/Makefile-SDK sdk_tests |
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5 | |
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6 | Even if you don't use 'make', you can create a project for your favorite |
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7 | development environment. The sources should compile under *nixes, osx, |
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8 | windows (visual C++, borland/embarcadero), cygwin, android, ios, and tizen. |
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10 | |
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11 | ___________________________ Source directories __________________________ |
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12 | |
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13 | +- common - general compatibility layer, utilities |
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14 | +- frams - Framsticks modules |
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15 | +- _demos - SDK tests and sample applications |
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16 | +- canvas - neural network layouts and drawing |
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17 | +- config - SDK elements declarations |
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18 | +- genetics - genetic operators and converters between formats |
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19 | +- f1 - ...for genetic format f1 (recurrent encoding) |
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20 | +- f4 - ...for genetic format f4 (developmental encoding) |
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21 | +- f9 - ...for genetic format f9 (3D turtle encoding) |
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22 | +- fF - ...for genetic format fF (Foraminifera encoding) |
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23 | +- fT - ...for genetic format fT (educational: ATGC sequences) |
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24 | +- loggers - printing and redirecting logMessage() and logPrint() messages |
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25 | +- model - body: parts, joints; brain: neurons, connections |
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26 | +- geometry - compute dimensions, volume, surface area |
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27 | +- similarity - determine structural and geometric similarity |
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28 | +- neuro - neural network simulation |
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29 | +- impl - neuron classes implementations |
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30 | +- param - C++/properties access objects |
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31 | +- util - Framsticks-related utilities |
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32 | +- virtfile - object-oriented FILE* replacement |
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33 | +- vm - virtual machine programming: FramScript grammar (lex and yacc/bison) |
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34 | +- classes - C++ interfaces and implementations of basic FramScript objects |
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35 | |
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