Uses of Class
frams_client_3d.CommunicationErrorException

Uses of CommunicationErrorException in frams_client_3d
 

Methods in frams_client_3d with parameters of type CommunicationErrorException
private  void MainWindow.handleCommunicationErrorException(CommunicationErrorException e)
          Protocol error handling.
 

Methods in frams_client_3d that throw CommunicationErrorException
 java.util.ArrayList Communication.readMessage()
          Read a server response.
private  java.lang.Integer MainWindow.readRunningState()
          Read if simulation is running.
private  java.util.ArrayList[] MainWindow.readHeighfield()
          Read terrain map.
private  javax.swing.tree.DefaultTreeModel MainWindow.buildTree()
          Read creatures and build the tree.
private  Creature MainWindow.readCreature(int group, int index)
          Read the creature data from a server.
private  java.lang.String MainWindow.readGroup(int index)
          Read a group name from a server.
private  void MainWindow.registerOnMessages()
          Register for simulator messages.
private  void MainWindow.registerOnCreaturesChanged(int group, boolean isAdd)
          Register for creatures list change in given group.
private  void MainWindow.registerOnRunningChanged()
          Register for simulation start/stop change.
private  void MainWindow.registerOnGroupsChanged()
          Register for groups change.
private  java.util.ArrayList MainWindow.sendRequest(java.lang.String request)
          Send request to server and receive a respond.
 boolean MainWindow.getChangedCreatures()
          Read changes on event-registered creatures lists.
 boolean MainWindow.getMessages()
          Read simulation messages.
 boolean MainWindow.getChangedRunningState()
          Read running state.
 boolean MainWindow.getChangedGroups()
          Read changes on groups list.