<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Maciej Komosinski</style></author><author><style face="normal" font="default" size="100%">Szymon Ulatowski</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">Maciej Komosinski</style></author><author><style face="normal" font="default" size="100%">Andrew Adamatzky</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">Framsticks: Creating and Understanding Complexity of Life</style></title><secondary-title><style face="normal" font="default" size="100%">Artificial Life Models in Software</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2009</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.springer.com/978-1-84882-284-9</style></url></web-urls></urls><edition><style face="normal" font="default" size="100%">second</style></edition><publisher><style face="normal" font="default" size="100%">Springer</style></publisher><pub-location><style face="normal" font="default" size="100%">New York</style></pub-location><pages><style face="normal" font="default" size="100%">107–148</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This chapter describes Framsticks, a three-dimensional life simulation project. Both mechanical structures (&quot;bodies&quot;) and control systems (&quot;brains&quot;) of creatures are modeled. It is possible to design various kinds of experiments in this environment, including simple optimization (by evolutionary algorithms), coevolution, open-ended and spontaneous evolution, distinct gene pools and populations, diverse genotype-phenotype mappings, and modeling of species and ecosystems. Framsticks is employed in evolutionary computation, artificial intelligence, neural networks, biology, robotics and simulation, cognitive science, neuroscience, medicine, philosophy, virtual reality, graphics, and art. It is a versatile tool for research and education.</style></abstract><section><style face="normal" font="default" size="100%">5</style></section></record></records></xml>